aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Pet
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-02-02 00:08:37 +0100
committerShauren <shauren.trinity@gmail.com>2022-02-02 00:08:37 +0100
commit950db60435e7e513633ff5b22ad7f0ed8b1147e4 (patch)
treecb5b9e47570528dea0374f804f829512c89a5410 /src/server/game/Entities/Pet
parentd6a2461fc77f156dfe9e62c1c2387815c27e43de (diff)
Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells and stable size 200)
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp92
-rw-r--r--src/server/game/Entities/Pet/Pet.h4
-rw-r--r--src/server/game/Entities/Pet/PetDefines.h48
3 files changed, 86 insertions, 58 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 8a2ffc81a07..88de7a45c84 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -101,13 +101,14 @@ void Pet::RemoveFromWorld()
}
}
-std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current)
+std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot)
{
if (petnumber)
{
// Known petnumber entry
- if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber)
- return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
+ for (std::size_t activeSlot = 0; activeSlot < stable.ActivePets.size(); ++activeSlot)
+ if (stable.ActivePets[activeSlot] && stable.ActivePets[activeSlot]->PetNumber == petnumber)
+ return { &stable.ActivePets[activeSlot].value(), PetSaveMode(PET_SAVE_FIRST_ACTIVE_SLOT + activeSlot) };
for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot)
if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber)
@@ -117,18 +118,24 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable
if (pet.PetNumber == petnumber)
return { &pet, PET_SAVE_NOT_IN_SLOT };
}
- else if (current)
+ else if (slot)
{
- // Current pet (slot 0)
- if (stable.CurrentPet)
- return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
+ // Current pet
+ if (slot == PET_SAVE_AS_CURRENT)
+ if (stable.GetCurrentActivePetIndex() && stable.ActivePets[*stable.GetCurrentActivePetIndex()])
+ return { &stable.ActivePets[*stable.GetCurrentActivePetIndex()].value(), PetSaveMode(*stable.GetCurrentActivePetIndex()) };
+
+ if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT)
+ if (stable.ActivePets[*slot])
+ return { &stable.ActivePets[*slot].value(), *slot };
+
+ if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT)
+ if (stable.StabledPets[*slot])
+ return { &stable.StabledPets[*slot].value(), *slot };
}
else if (petEntry)
{
// known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
- if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry)
- return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
-
for (PetStable::PetInfo const& pet : stable.UnslottedPets)
if (pet.CreatureId == petEntry)
return { &pet, PET_SAVE_NOT_IN_SLOT };
@@ -136,8 +143,8 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable
else
{
// Any current or other non-stabled pet (for hunter "call pet")
- if (stable.CurrentPet)
- return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
+ if (stable.ActivePets[0])
+ return { &stable.ActivePets[0].value(), PET_SAVE_FIRST_ACTIVE_SLOT };
if (!stable.UnslottedPets.empty())
return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT };
@@ -194,24 +201,24 @@ public:
}
};
-bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current)
+bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot /*= {}*/)
{
m_loading = true;
PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable());
ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
- std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current);
+ std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, forcedSlot);
PetStable::PetInfo const* petInfo = info.first;
PetSaveMode slot = info.second;
- if (!petInfo)
+ if (!petInfo || (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT))
{
m_loading = false;
return false;
}
// Don't try to reload the current pet
- if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber)
+ if (petStable->GetCurrentPet() && owner->GetPet() && petStable->GetCurrentPet()->PetNumber == petInfo->PetNumber)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId, owner->GetMap()->GetDifficultyID());
@@ -329,40 +336,33 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
}
// set current pet as current
- // 0=current
- // 1..MAX_PET_STABLES in stable slot
- // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
+ // 0-4=current
+ // PET_SAVE_NOT_IN_SLOT(-1) = not stable slot (summoning))
if (slot == PET_SAVE_NOT_IN_SLOT)
{
uint32 petInfoNumber = petInfo->PetNumber;
- if (petStable->CurrentPet)
+ if (petStable->CurrentPetIndex)
owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet)
{
return unslottedPet.PetNumber == petInfoNumber;
});
- ASSERT(!petStable->CurrentPet);
+ ASSERT(!petStable->CurrentPetIndex);
ASSERT(unslottedPetItr != petStable->UnslottedPets.end());
- petStable->CurrentPet = std::move(*unslottedPetItr);
- petStable->UnslottedPets.erase(unslottedPetItr);
-
- // old petInfo pointer is no longer valid, refresh it
- petInfo = &petStable->CurrentPet.value();
+ petStable->SetCurrentUnslottedPetIndex(std::distance(petStable->UnslottedPets.begin(), unslottedPetItr));
}
- else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT)
+ else if (PET_SAVE_FIRST_ACTIVE_SLOT <= slot && slot <= PET_SAVE_LAST_ACTIVE_SLOT)
{
- auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
+ auto activePetItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [&](Optional<PetStable::PetInfo> const& pet)
{
- return pet && pet->PetNumber == petnumber;
+ return pet && pet->PetNumber == petInfo->PetNumber;
});
- ASSERT(stabledPet != petStable->StabledPets.end());
-
- std::swap(*stabledPet, petStable->CurrentPet);
+ ASSERT(!petStable->CurrentPetIndex);
+ ASSERT(activePetItr != petStable->ActivePets.end());
- // old petInfo pointer is no longer valid, refresh it
- petInfo = &petStable->CurrentPet.value();
+ petStable->SetCurrentActivePetIndex(std::distance(petStable->ActivePets.begin(), activePetItr));
}
// Send fake summon spell cast - this is needed for correct cooldown application for spells
@@ -491,8 +491,12 @@ void Pet::SavePetToDB(PetSaveMode mode)
// save auras before possibly removing them
_SaveAuras(trans);
+ if (mode == PET_SAVE_AS_CURRENT)
+ if (Optional<uint32> activeSlot = owner->GetPetStable()->GetCurrentActivePetIndex())
+ mode = PetSaveMode(*activeSlot);
+
// stable and not in slot saves
- if (mode > PET_SAVE_AS_CURRENT)
+ if (mode < PET_SAVE_FIRST_ACTIVE_SLOT || mode >= PET_SAVE_LAST_ACTIVE_SLOT)
RemoveAllAuras();
_SaveSpells(trans);
@@ -500,7 +504,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
CharacterDatabase.CommitTransaction(trans);
// current/stable/not_in_slot
- if (mode >= PET_SAVE_AS_CURRENT)
+ if (mode != PET_SAVE_AS_DELETED)
{
ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
trans = CharacterDatabase.BeginTransaction();
@@ -510,21 +514,11 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
- // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
- if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode == PET_SAVE_NOT_IN_SLOT))
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
- stmt->setUInt64(0, ownerLowGUID);
- stmt->setInt16(1, mode);
- stmt->setInt16(2, PET_SAVE_NOT_IN_SLOT);
- trans->Append(stmt);
- }
-
// save pet
std::string actionBar = GenerateActionBarData();
- ASSERT(owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber());
- FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
+ ASSERT(owner->GetPetStable()->GetCurrentPet() && owner->GetPetStable()->GetCurrentPet()->PetNumber == m_charmInfo->GetPetNumber());
+ FillPetInfo(owner->GetPetStable()->GetCurrentPet());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
@@ -534,7 +528,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt8(4, GetLevel());
stmt->setUInt32(5, m_unitData->PetExperience);
stmt->setUInt8(6, GetReactState());
- stmt->setInt16(7, mode);
+ stmt->setInt16(7, owner->GetPetStable()->GetCurrentActivePetIndex().value_or(PET_SAVE_NOT_IN_SLOT));
stmt->setString(8, m_name);
stmt->setUInt8(9, HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ? 0 : 1);
stmt->setUInt32(10, curhealth);
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 9456dab4448..8dc3da1d1ea 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -65,8 +65,8 @@ class TC_GAME_API Pet : public Guardian
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map);
- static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current);
- bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current);
+ static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot);
+ bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot = {});
bool IsLoading() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void FillPetInfo(PetStable::PetInfo* petInfo) const;
diff --git a/src/server/game/Entities/Pet/PetDefines.h b/src/server/game/Entities/Pet/PetDefines.h
index 5bdcc1ee67c..0b1048e79d0 100644
--- a/src/server/game/Entities/Pet/PetDefines.h
+++ b/src/server/game/Entities/Pet/PetDefines.h
@@ -33,18 +33,31 @@ enum PetType : uint8
MAX_PET_TYPE = 4
};
-#define MAX_PET_STABLES 4
+#define MAX_ACTIVE_PETS 5
+#define MAX_PET_STABLES 200
// stored in character_pet.slot
enum PetSaveMode : int16
{
PET_SAVE_AS_DELETED = -2, // not saved in fact
- PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
- PET_SAVE_FIRST_STABLE_SLOT = 1,
- PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
+ PET_SAVE_AS_CURRENT = -3, // in current slot (with player)
+ PET_SAVE_FIRST_ACTIVE_SLOT = 0,
+ PET_SAVE_LAST_ACTIVE_SLOT = PET_SAVE_FIRST_ACTIVE_SLOT + MAX_ACTIVE_PETS,
+ PET_SAVE_FIRST_STABLE_SLOT = 5,
+ PET_SAVE_LAST_STABLE_SLOT = PET_SAVE_FIRST_STABLE_SLOT + MAX_PET_STABLES, // last in DB stable slot index
PET_SAVE_NOT_IN_SLOT = -1 // for avoid conflict with stable size grow will use negative value
};
+constexpr bool IsActivePetSlot(PetSaveMode slot)
+{
+ return slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT;
+}
+
+constexpr bool IsStabledPetSlot(PetSaveMode slot)
+{
+ return slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT;
+}
+
enum PetSpellState
{
PETSPELL_UNCHANGED = 0,
@@ -97,6 +110,8 @@ enum class PetTameResult : uint8
EliteTooHighLevel = 14
};
+constexpr uint32 CALL_PET_SPELL_ID = 883;
+
class PetStable
{
public:
@@ -121,14 +136,33 @@ public:
bool WasRenamed = false;
};
- Optional<PetInfo> CurrentPet; // PET_SAVE_AS_CURRENT
+ Optional<uint32> CurrentPetIndex; // index into ActivePets or UnslottedPets if highest bit is set
+ std::array<Optional<PetInfo>, MAX_ACTIVE_PETS> ActivePets; // PET_SAVE_FIRST_ACTIVE_SLOT - PET_SAVE_LAST_ACTIVE_SLOT
std::array<Optional<PetInfo>, MAX_PET_STABLES> StabledPets; // PET_SAVE_FIRST_STABLE_SLOT - PET_SAVE_LAST_STABLE_SLOT
std::vector<PetInfo> UnslottedPets; // PET_SAVE_NOT_IN_SLOT
- PetInfo const* GetUnslottedHunterPet() const
+ PetInfo* GetCurrentPet() { return const_cast<PetInfo*>(const_cast<PetStable const*>(this)->GetCurrentPet()); }
+ PetInfo const* GetCurrentPet() const
{
- return UnslottedPets.size() == 1 && UnslottedPets[0].Type == HUNTER_PET ? &UnslottedPets[0] : nullptr;
+ if (!CurrentPetIndex)
+ return nullptr;
+
+ if (Optional<uint32> activePetIndex = GetCurrentActivePetIndex())
+ return ActivePets[*activePetIndex] ? &ActivePets[*activePetIndex].value() : nullptr;
+
+ if (Optional<uint32> unslottedPetIndex = GetCurrentUnslottedPetIndex())
+ return *unslottedPetIndex < UnslottedPets.size() ? &UnslottedPets[*unslottedPetIndex] : nullptr;
+
+ return nullptr;
}
+
+ Optional<uint32> GetCurrentActivePetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) == 0) ? CurrentPetIndex : std::nullopt; }
+ void SetCurrentActivePetIndex(uint32 index) { CurrentPetIndex = index; }
+ Optional<uint32> GetCurrentUnslottedPetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) != 0) ? Optional<uint32>(*CurrentPetIndex & ~UnslottedPetIndexMask) : std::nullopt; }
+ void SetCurrentUnslottedPetIndex(uint32 index) { CurrentPetIndex = index | UnslottedPetIndexMask; }
+
+private:
+ static constexpr uint32 UnslottedPetIndexMask = 0x80000000;
};
#endif