diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-03-27 18:14:47 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-27 18:14:47 +0200 |
commit | b47185cabfbdeeaf492bf2303635db07ce703785 (patch) | |
tree | a162947c7357e964ef991471fe5a40b44f6bbbcf /src/server/game/Entities/Pet | |
parent | 4eba9786708dd3b22d9053c1a14eac7e6d03242e (diff) |
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 467daa1996b..a3c2313e63f 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -289,7 +289,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c SetClass(CLASS_WARRIOR); SetGender(GENDER_NONE); SetSheath(SHEATH_STATE_MELEE); - ReplaceAllPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED)); + ReplaceAllPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : (UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED)); ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel) break; default: @@ -842,7 +842,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map) SetGender(GENDER_NONE); SetPowerType(POWER_FOCUS); SetSheath(SHEATH_STATE_MELEE); - ReplaceAllPetFlags(UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED)); + ReplaceAllPetFlags(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED); } return true; @@ -1702,7 +1702,7 @@ bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 /*p return false; // Force regen flag for player pets, just like we do for players themselves - AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER); + SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER); SetSheath(SHEATH_STATE_MELEE); GetThreatManager().Initialize(); |