aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Player
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-10-25 15:36:11 +0200
committerShauren <shauren.trinity@gmail.com>2024-10-25 15:36:11 +0200
commit067fa31d152ecb10e5bea0419f84f7b79b96abf5 (patch)
tree9b5921a62ff86259f613f6e8f1e3e9b294be14a8 /src/server/game/Entities/Player
parent6dab3791ae7c810114ac1d5dbdd3b018813e2a97 (diff)
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fa15f098ec8..468c611d30a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3647,23 +3647,17 @@ UF::UpdateFieldFlag Player::GetUpdateFieldFlagsFor(Player const* target) const
void Player::BuildValuesCreate(ByteBuffer* data, Player const* target) const
{
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- std::size_t sizePos = data->wpos();
- *data << uint32(0);
*data << uint8(flags);
m_objectData->WriteCreate(*data, flags, this, target);
m_unitData->WriteCreate(*data, flags, this, target);
m_playerData->WriteCreate(*data, flags, this, target);
if (target == this)
m_activePlayerData->WriteCreate(*data, flags, this, target);
-
- data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
void Player::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
{
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- std::size_t sizePos = data->wpos();
- *data << uint32(0);
*data << uint32(m_values.GetChangedObjectTypeMask() & ~(uint32(target != this) << TYPEID_ACTIVE_PLAYER));
if (m_values.HasChanged(TYPEID_OBJECT))
@@ -3677,8 +3671,6 @@ void Player::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
if (target == this && m_values.HasChanged(TYPEID_ACTIVE_PLAYER))
m_activePlayerData->WriteUpdate(*data, flags, this, target);
-
- data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
@@ -3687,8 +3679,6 @@ void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag fla
valuesMask.Set(TYPEID_UNIT);
valuesMask.Set(TYPEID_PLAYER);
- std::size_t sizePos = data->wpos();
- *data << uint32(0);
*data << uint32(valuesMask.GetBlock(0));
UF::UnitData::Mask mask;
@@ -3698,8 +3688,6 @@ void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag fla
UF::PlayerData::Mask mask2;
m_playerData->AppendAllowedFieldsMaskForFlag(mask2, flags);
m_playerData->WriteUpdate(*data, mask2, true, this, target);
-
- data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
void Player::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,