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authorShauren <shauren.trinity@gmail.com>2013-02-28 20:46:50 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-28 20:46:50 +0100
commit4a6f5d2b54831f2f02aae8fe55a8caa761cedaaf (patch)
treed6eb555901088df8d2854900d4140d0aa0be802b /src/server/game/Entities/Player
parentf3e788693423a29c027c1f083f9597968660eda7 (diff)
Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS
Diffstat (limited to 'src/server/game/Entities/Player')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8647d9d6f5e..cae664ffa1a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21474,7 +21474,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite
if (rec > 0)
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
- if (catrec > 0)
+ if (catrec > 0 && !(spellInfo->AttributesEx6 & SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
// replace negative cooldowns by 0