diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
| commit | 7770c820979ef1f49e8b5056efb780cd676e66c8 (patch) | |
| tree | 6c9bf835552e3e3af3919690cedb1a67cc15b538 /src/server/game/Entities/Player | |
| parent | f6fce43a646f1a14da4b1599e1761e07f0934d25 (diff) | |
Core/Items: Finished reforging (mostly by subv)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 274 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 1 |
2 files changed, 272 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3f40b0b5346..412e136d8d2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8423,6 +8423,9 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 // item combat enchantments for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -8545,6 +8548,9 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 // Item enchantments spells casted at use for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -13240,6 +13246,9 @@ void Player::AddEnchantmentDurations(Item* item) { for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) { + if (x > PRISMATIC_ENCHANTMENT_SLOT || x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (!item->GetEnchantmentId(EnchantmentSlot(x))) continue; @@ -13334,10 +13343,257 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur } } +void Player::ApplyReforgeEnchantment(Item* item, bool apply) +{ + if (!item) + return; + + ItemReforgeEntry const* reforge = sItemReforgeStore.LookupEntry(item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT)); + if (!reforge) + return; + + ItemTemplate const* proto = item->GetTemplate(); + + float removeValue = item->GetReforgableStat(ItemModType(reforge->SourceStat)) * reforge->SourceMultiplier; + float addValue = removeValue * reforge->FinalMultiplier; + + switch (reforge->SourceStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_AGILITY, -removeValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, -removeValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, -removeValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, -removeValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STAMINA, -removeValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, -int32(removeValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, -int32(removeValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, -int32(removeValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, -int32(removeValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, -removeValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, -int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(removeValue), apply); + m_spellPenetrationItemMod += apply ? -int32(removeValue) : int32(removeValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, -removeValue, apply); + break; + } + + switch (reforge->FinalStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_AGILITY, addValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, addValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, addValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, addValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STAMINA, addValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, int32(addValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, int32(addValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, int32(addValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, int32(addValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, addValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, int32(addValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(int32(addValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, int32(addValue), apply); + m_spellPenetrationItemMod += apply ? int32(addValue) : -int32(addValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, addValue, apply); + break; + } +} + void Player::ApplyEnchantment(Item* item, bool apply) { for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + { + // Apply reforge as last enchant + if (slot == REFORGE_ENCHANTMENT_SLOT) + continue; + ApplyEnchantment(item, EnchantmentSlot(slot), apply); + } + + ApplyEnchantment(item, REFORGE_ENCHANTMENT_SLOT, apply); } void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) @@ -13348,6 +13604,15 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (slot >= MAX_ENCHANTMENT_SLOT) return; + if (slot == TRANSMOGRIFY_ENCHANTMENT_SLOT) + return; + + if (slot == REFORGE_ENCHANTMENT_SLOT) + { + ApplyReforgeEnchantment(item, apply); + return; + } + uint32 enchant_id = item->GetEnchantmentId(slot); if (!enchant_id) return; @@ -13411,13 +13676,13 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool { int32 basepoints = 0; // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) - if (item->GetItemRandomPropertyId()) + if (item->GetItemRandomPropertyId() < 0) { ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand) { // Search enchant_amount - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand->enchant_id[k] == enchant_id) { @@ -13463,7 +13728,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand_suffix) { - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand_suffix->enchant_id[k] == enchant_id) { @@ -13720,6 +13985,9 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 { for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { + if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot)); if (!ench_id) continue; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index e8dde100473..e192c88b2c2 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1393,6 +1393,7 @@ class Player : public Unit, public GridObject<Player> void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration); void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false); void ApplyEnchantment(Item* item, bool apply); + void ApplyReforgeEnchantment(Item* item, bool apply); void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value); void SendEnchantmentDurations(); void BuildEnchantmentsInfoData(WorldPacket* data); 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