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| author | Rochet2 <tqbattlenet@gmail.com> | 2014-07-26 16:05:57 +0300 |
|---|---|---|
| committer | Rochet2 <tqbattlenet@gmail.com> | 2014-08-24 14:31:38 +0300 |
| commit | 9beae1dc97dbe534c7dbb84c0546bf97c9f8461b (patch) | |
| tree | 4809f9a3206ba82ba2f0d9e701bd13c734f27de8 /src/server/game/Entities/Player | |
| parent | a63aa858dcb400eafb97eed1f590e34c27d934a4 (diff) | |
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c9ac4e73374..490412f5c60 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16031,6 +16031,8 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= if (update) SendQuestUpdate(questId); + + sScriptMgr->OnQuestStatusChange(this, questId, status); } void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/) |
