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authorleak <leakzx@googlemail.com>2011-01-19 22:46:21 +0100
committerleak <leakzx@googlemail.com>2011-01-19 22:46:21 +0100
commita7df9ddff1a4dc24d02e0c28276ff7a5f18dd764 (patch)
tree7b2d48434fd41d3d65c4c2b1d92f714f350a9dca /src/server/game/Entities/Player
parent471b6f138d3025a01c5410f19862f8ee05c4007d (diff)
SQL: Characters db storage type cleanup No. 4
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 135175ca26a..2f1ea4321b8 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3988,7 +3988,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 item_id = fields[1].GetUInt32();
- time_t db_time = (time_t)fields[2].GetUInt64();
+ time_t db_time = time_t(fields[2].GetUInt32());
if (!sSpellStore.LookupEntry(spell_id))
{
@@ -4684,7 +4684,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
{
sLog->outString("Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
- QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '" UI64FMTD "'", uint64(time(NULL) - time_t(keepDays * DAY)));
+ QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '%u'", uint32(time(NULL) - time_t(keepDays * DAY)));
if (resultChars)
{
sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete",resultChars->GetRowCount());
@@ -7044,7 +7044,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (!result)
return 0;
Field* fields = result->Fetch();
- uint32 zone = fields[0].GetUInt32();
+ uint32 zone = fields[0].GetUInt16();
if (!zone)
{
@@ -7053,7 +7053,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (!result)
return 0;
fields = result->Fetch();
- uint32 map = fields[0].GetUInt32();
+ uint32 map = fields[0].GetUInt16();
float posx = fields[1].GetFloat();
float posy = fields[2].GetFloat();
float posz = fields[3].GetFloat();
@@ -16097,7 +16097,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
y = fields[1].GetFloat();
z = fields[2].GetFloat();
o = fields[3].GetFloat();
- mapid = fields[4].GetUInt32();
+ mapid = fields[4].GetUInt16();
in_flight = !fields[5].GetString().empty();
return true;
@@ -16249,7 +16249,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// init saved position, and fix it later if problematic
uint32 transGUID = uint32(fields[30].GetUInt64()); // field type is uint64 but lowguid is saved
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
- uint32 mapId = fields[15].GetUInt32();
+ uint32 mapId = fields[15].GetUInt16();
uint32 instanceId = fields[58].GetUInt8();
uint32 dungeonDiff = fields[38].GetUInt32() & 0x0F;
@@ -16516,7 +16516,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SaveRecallPosition();
time_t now = time(NULL);
- time_t logoutTime = time_t(fields[22].GetUInt64());
+ time_t logoutTime = time_t(fields[22].GetUInt32());
// since last logout (in seconds)
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
@@ -16536,7 +16536,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
m_resetTalentsCost = fields[24].GetUInt32();
- m_resetTalentsTime = time_t(fields[25].GetUInt64());
+ m_resetTalentsTime = time_t(fields[25].GetUInt32());
// reserve some flags
uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM);
@@ -16546,7 +16546,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_taxi.LoadTaxiMask(fields[17].GetCString()); // must be before InitTaxiNodesForLevel
- uint32 extraflags = fields[31].GetUInt32();
+ uint32 extraflags = fields[31].GetUInt16();
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
@@ -16555,14 +16555,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_stableSlots = MAX_PET_STABLES;
}
- m_atLoginFlags = fields[33].GetUInt32();
+ m_atLoginFlags = fields[33].GetUInt16();
// Honor system
// Update Honor kills data
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
- m_deathExpireTime = (time_t)fields[36].GetUInt64();
+ m_deathExpireTime = time_t(fields[36].GetUInt32());
if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
@@ -18014,12 +18014,12 @@ void Player::SaveToDB()
ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
ss << finiteAlways(m_rest_bonus) << ", ";
- ss << (uint64)time(NULL) << ", ";
+ ss << uint32(time(NULL)) << ", ";
ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
//save, far from tavern/city
//save, but in tavern/city
ss << m_resetTalentsCost << ", ";
- ss << (uint64)m_resetTalentsTime << ", ";
+ ss << uint32(m_resetTalentsTime) << ", ";
ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ", ";
ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ", ";
@@ -18039,7 +18039,7 @@ void Player::SaveToDB()
ss << GetZoneId() << ", ";
- ss << (uint64)m_deathExpireTime << ", '";
+ ss << uint32(m_deathExpireTime) << ", '";
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";