diff options
author | leak <leakzx@googlemail.com> | 2011-01-19 22:46:21 +0100 |
---|---|---|
committer | leak <leakzx@googlemail.com> | 2011-01-19 22:46:21 +0100 |
commit | a7df9ddff1a4dc24d02e0c28276ff7a5f18dd764 (patch) | |
tree | 7b2d48434fd41d3d65c4c2b1d92f714f350a9dca /src | |
parent | 471b6f138d3025a01c5410f19862f8ee05c4007d (diff) |
SQL: Characters db storage type cleanup No. 4
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Corpse/Corpse.cpp | 13 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 28 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 3 | ||||
-rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_account.cpp | 2 | ||||
-rwxr-xr-x | src/server/worldserver/CommandLine/CliRunnable.cpp | 2 |
8 files changed, 27 insertions, 29 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 970a387ef0a..030893c8219 100755 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -107,14 +107,13 @@ void Corpse::SaveToDB() DeleteFromDB(trans); std::ostringstream ss; - ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES (" + ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES (" << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " - << GetZoneId() << ", " << GetMapId() << ", " << GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) << ", '"; for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i) @@ -125,7 +124,7 @@ void Corpse::SaveToDB() << GetUInt32Value(CORPSE_FIELD_GUILD) << ", " << GetUInt32Value(CORPSE_FIELD_FLAGS) << ", " << GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS) << ", " - << uint64(m_time) << ", " + << uint32(m_time) << ", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ", " << uint16(GetPhaseMask()) << ")"; // prevent out of range error @@ -165,7 +164,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); float ort = fields[3].GetFloat(); - uint32 mapid = fields[4].GetUInt32(); + uint32 mapid = fields[4].GetUInt16(); Object::_Create(guid, 0, HIGHGUID_CORPSE); @@ -174,11 +173,11 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32()); - SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt32()); + SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt32()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(fields[17].GetUInt32(), 0, HIGHGUID_PLAYER)); - m_time = time_t(fields[12].GetUInt64()); + m_time = time_t(fields[12].GetUInt32()); m_type = CorpseType(fields[13].GetUInt32()); if (m_type >= MAX_CORPSE_TYPE) @@ -191,7 +190,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) m_isWorldObject = true; uint32 instanceid = fields[14].GetUInt32(); - uint32 phaseMask = fields[15].GetUInt32(); + uint32 phaseMask = fields[15].GetUInt8(); // place SetLocationInstanceId(instanceid); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 135175ca26a..2f1ea4321b8 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3988,7 +3988,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result) Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); uint32 item_id = fields[1].GetUInt32(); - time_t db_time = (time_t)fields[2].GetUInt64(); + time_t db_time = time_t(fields[2].GetUInt32()); if (!sSpellStore.LookupEntry(spell_id)) { @@ -4684,7 +4684,7 @@ void Player::DeleteOldCharacters(uint32 keepDays) { sLog->outString("Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays); - QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '" UI64FMTD "'", uint64(time(NULL) - time_t(keepDays * DAY))); + QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '%u'", uint32(time(NULL) - time_t(keepDays * DAY))); if (resultChars) { sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete",resultChars->GetRowCount()); @@ -7044,7 +7044,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) if (!result) return 0; Field* fields = result->Fetch(); - uint32 zone = fields[0].GetUInt32(); + uint32 zone = fields[0].GetUInt16(); if (!zone) { @@ -7053,7 +7053,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) if (!result) return 0; fields = result->Fetch(); - uint32 map = fields[0].GetUInt32(); + uint32 map = fields[0].GetUInt16(); float posx = fields[1].GetFloat(); float posy = fields[2].GetFloat(); float posz = fields[3].GetFloat(); @@ -16097,7 +16097,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& y = fields[1].GetFloat(); z = fields[2].GetFloat(); o = fields[3].GetFloat(); - mapid = fields[4].GetUInt32(); + mapid = fields[4].GetUInt16(); in_flight = !fields[5].GetString().empty(); return true; @@ -16249,7 +16249,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // init saved position, and fix it later if problematic uint32 transGUID = uint32(fields[30].GetUInt64()); // field type is uint64 but lowguid is saved Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); - uint32 mapId = fields[15].GetUInt32(); + uint32 mapId = fields[15].GetUInt16(); uint32 instanceId = fields[58].GetUInt8(); uint32 dungeonDiff = fields[38].GetUInt32() & 0x0F; @@ -16516,7 +16516,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SaveRecallPosition(); time_t now = time(NULL); - time_t logoutTime = time_t(fields[22].GetUInt64()); + time_t logoutTime = time_t(fields[22].GetUInt32()); // since last logout (in seconds) uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference. @@ -16536,7 +16536,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32(); m_resetTalentsCost = fields[24].GetUInt32(); - m_resetTalentsTime = time_t(fields[25].GetUInt64()); + m_resetTalentsTime = time_t(fields[25].GetUInt32()); // reserve some flags uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM); @@ -16546,7 +16546,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_taxi.LoadTaxiMask(fields[17].GetCString()); // must be before InitTaxiNodesForLevel - uint32 extraflags = fields[31].GetUInt32(); + uint32 extraflags = fields[31].GetUInt16(); m_stableSlots = fields[32].GetUInt8(); if (m_stableSlots > MAX_PET_STABLES) @@ -16555,14 +16555,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_stableSlots = MAX_PET_STABLES; } - m_atLoginFlags = fields[33].GetUInt32(); + m_atLoginFlags = fields[33].GetUInt16(); // Honor system // Update Honor kills data m_lastHonorUpdateTime = logoutTime; UpdateHonorFields(); - m_deathExpireTime = (time_t)fields[36].GetUInt64(); + m_deathExpireTime = time_t(fields[36].GetUInt32()); if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP) m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1; @@ -18014,12 +18014,12 @@ void Player::SaveToDB() ss << m_Played_time[PLAYED_TIME_LEVEL] << ", "; ss << finiteAlways(m_rest_bonus) << ", "; - ss << (uint64)time(NULL) << ", "; + ss << uint32(time(NULL)) << ", "; ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", "; //save, far from tavern/city //save, but in tavern/city ss << m_resetTalentsCost << ", "; - ss << (uint64)m_resetTalentsTime << ", "; + ss << uint32(m_resetTalentsTime) << ", "; ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ", "; ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ", "; @@ -18039,7 +18039,7 @@ void Player::SaveToDB() ss << GetZoneId() << ", "; - ss << (uint64)m_deathExpireTime << ", '"; + ss << uint32(m_deathExpireTime) << ", '"; ss << m_taxi.SaveTaxiDestinationsToString() << "', "; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 08662973b38..8899be3c144 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1960,13 +1960,12 @@ void ObjectMgr::LoadCreatureRespawnTimes() return; } - do { Field *fields = result->Fetch(); uint32 loguid = fields[0].GetUInt32(); - uint64 respawn_time = fields[1].GetUInt64(); + uint32 respawn_time = fields[1].GetUInt32(); uint32 instance = fields[2].GetUInt32(); mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index a18c67384fe..ac27ac289b9 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2102,7 +2102,7 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId) fields[0].GetString(), fields[1].GetUInt8(), fields[2].GetUInt8(), - fields[3].GetUInt32(), + fields[3].GetUInt16(), fields[4].GetUInt32()); ok = pMember->CheckStats(); diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index cb5b62433c8..5ad50e05084 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -340,7 +340,7 @@ void InstanceSaveManager::LoadResetTimes() { Field *fields = result->Fetch(); uint32 instance = fields[1].GetUInt32(); - time_t resettime = time_t(fields[0].GetUInt64() + 2 * HOUR); + time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR); InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance); if (itr != instResetTime.end() && itr->second.second != resettime) { diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 80682ff6626..6a43bbc7dfd 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -1256,7 +1256,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) } Field *fields = result->Fetch(); - uint32 at_loginFlags = fields[0].GetUInt32(); + uint32 at_loginFlags = fields[0].GetUInt16(); if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE)) { @@ -1455,7 +1455,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) Field *fields = result->Fetch(); uint32 playerClass = fields[0].GetUInt32(); uint32 level = fields[1].GetUInt32(); - uint32 at_loginFlags = fields[2].GetUInt32(); + uint32 at_loginFlags = fields[2].GetUInt16(); uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); if (!sObjectMgr->GetPlayerInfo(race, playerClass)) diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 5414a97dcbb..59abb8fa3a4 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -222,7 +222,7 @@ public: { Field *fieldsLogin = resultLogin->Fetch(); handler->PSendSysMessage(LANG_ACCOUNT_LIST_LINE, - fieldsLogin[0].GetCString(),name.c_str(),fieldsLogin[1].GetCString(),fieldsDB[2].GetInt32(),fieldsDB[3].GetInt32(),fieldsLogin[3].GetUInt32(),fieldsLogin[2].GetUInt32()); + fieldsLogin[0].GetCString(),name.c_str(),fieldsLogin[1].GetCString(),fieldsDB[2].GetUInt16(),fieldsDB[3].GetUInt16(),fieldsLogin[3].GetUInt32(),fieldsLogin[2].GetUInt32()); } else handler->PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str()); diff --git a/src/server/worldserver/CommandLine/CliRunnable.cpp b/src/server/worldserver/CommandLine/CliRunnable.cpp index ec0282ddb5a..e8def4532e8 100755 --- a/src/server/worldserver/CommandLine/CliRunnable.cpp +++ b/src/server/worldserver/CommandLine/CliRunnable.cpp @@ -159,7 +159,7 @@ bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::s // account name will be empty for not existed account sAccountMgr->GetName(info.accountId, info.accountName); - info.deleteDate = time_t(fields[3].GetUInt64()); + info.deleteDate = time_t(fields[3].GetUInt32()); foundList.push_back(info); } while (resultChar->NextRow()); |