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authorKandera <KanderaDev@gmail.com>2012-03-29 13:14:21 -0400
committerKandera <KanderaDev@gmail.com>2012-04-16 12:27:06 -0400
commitbb97ff7601161bb4a76bc2102605edb71bea0099 (patch)
tree37d6b4582402795bd332d748cb63de14ebba88ff /src/server/game/Entities/Player
parent413cfac9532d1b8d32b0eeb4c9d1b0972127a352 (diff)
Attempt on converting updatewaterstate for use with units (pets and vehicles)
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 53bafbd4521..31bd17ffc8f 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6830,11 +6830,6 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t
if (GetGroup())
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
- // code block for underwater state update
- // Unit::UpdatePosition() checks for validity and updates our coordinates
- // so we re-fetch them instead of using "raw" coordinates from function params
- UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
-
if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE))
GetSession()->SendCancelTrade();