diff options
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 53bafbd4521..31bd17ffc8f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6830,11 +6830,6 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t if (GetGroup()) SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); - // code block for underwater state update - // Unit::UpdatePosition() checks for validity and updates our coordinates - // so we re-fetch them instead of using "raw" coordinates from function params - UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ()); - if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE)) GetSession()->SendCancelTrade(); |
