diff options
| author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
| commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
| tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Entities/Player | |
| parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) | |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Entities/Player')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6f42848c457..d3bcce6840a 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4823,7 +4823,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC if (has_items) { // Data needs to be at first place for Item::LoadFromDB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILITEMS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); stmt->setUInt32(0, mail_id); PreparedQueryResult resultItems = CharacterDatabase.Query(stmt); if (resultItems) @@ -4942,7 +4942,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC // The character gets unlinked from the account, the name gets freed up and appears as deleted ingame case CHAR_DELETE_UNLINK: { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_DELETE_INFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO); stmt->setUInt32(0, guid); @@ -7346,7 +7346,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) if (zone > 0) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ZONE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE); stmt->setUInt16(0, uint16(zone)); stmt->setUInt32(1, guidLow); @@ -11931,7 +11931,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update for (++itr; itr != allowedLooters.end(); ++itr) ss << ' ' << *itr; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ITEM_BOP_TRADE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE); stmt->setUInt32(0, pItem->GetGUIDLow()); stmt->setString(1, ss.str()); CharacterDatabase.Execute(stmt); @@ -16434,7 +16434,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/) m_homebindZ = GetPositionZ(); // update sql homebind - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); stmt->setUInt16(0, m_homebindMapId); stmt->setUInt16(1, m_homebindAreaId); stmt->setFloat (2, m_homebindX); @@ -17441,7 +17441,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_REFUNDS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS); stmt->setUInt32(0, item->GetGUIDLow()); stmt->setUInt32(1, GetGUIDLow()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -17461,7 +17461,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F } else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_BOP_TRADE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE); stmt->setUInt32(0, item->GetGUIDLow()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { @@ -17524,7 +17524,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F void Player::_LoadMailedItems(Mail* mail) { // data needs to be at first place for Item::LoadFromDB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILITEMS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); stmt->setUInt32(0, mail->messageID); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -18303,7 +18303,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) m_homebindY = info->positionY; m_homebindZ = info->positionZ; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt16(1, m_homebindMapId); stmt->setUInt16(2, m_homebindAreaId); @@ -18348,7 +18348,7 @@ void Player::SaveToDB(bool create /*=false*/) { //! Insert query //! TO DO: Filter out more redundant fields that can take their default value at player create - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER); stmt->setUInt32(index++, GetGUIDLow()); stmt->setUInt32(index++, GetSession()->GetAccountId()); stmt->setString(index++, GetName()); @@ -18673,7 +18673,7 @@ void Player::_SaveAuras(SQLTransaction& trans) } uint8 index = 0; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AURA); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA); stmt->setUInt32(index++, GetGUIDLow()); stmt->setUInt64(index++, itr->second->GetCasterGUID()); stmt->setUInt64(index++, itr->second->GetCastItemGUID()); @@ -20039,7 +20039,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) void Player::LeaveAllArenaTeams(uint64 guid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ARENA_TEAMS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS); stmt->setUInt32(0, GUID_LOPART(guid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -24244,7 +24244,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans) ++itr; break; // nothing do case EQUIPMENT_SET_CHANGED: - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_EQUIP_SET); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET); stmt->setString(j++, eqset.Name.c_str()); stmt->setString(j++, eqset.IconName.c_str()); for (uint8 i=0; i<EQUIPMENT_SLOT_END; ++i) @@ -24257,7 +24257,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans) ++itr; break; case EQUIPMENT_SET_NEW: - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_EQUIP_SET); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET); stmt->setUInt32(j++, GetGUIDLow()); stmt->setUInt64(j++, eqset.Guid); stmt->setUInt32(j++, index); @@ -24285,7 +24285,7 @@ void Player::_SaveBGData(SQLTransaction& trans) stmt->setUInt32(0, GetGUIDLow()); trans->Append(stmt); /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_BGDATA); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_BGDATA); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, m_bgData.bgInstanceID); stmt->setUInt16(2, m_bgData.bgTeam); @@ -24587,7 +24587,7 @@ void Player::ActivateSpec(uint8 spec) InitTalentForLevel(); { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACTIONS_SPEC); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt8(1, m_activeSpec); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -24899,7 +24899,7 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans) for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr) { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ACCOUNT_INSTANCE_LOCK_TIMES); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES); stmt->setUInt32(0, GetSession()->GetAccountId()); stmt->setUInt32(1, itr->first); stmt->setUInt64(2, itr->second); |
