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authorRat <gmstreetrat@gmail.com>2012-01-19 20:11:32 +0100
committerRat <gmstreetrat@gmail.com>2012-01-19 20:11:32 +0100
commitfa77969184a7ad5b0dcc2cd52fcb9f2fc79b2519 (patch)
tree449b83811d83f81e802ba378d89e2eeea2e8b52c /src/server/game/Entities/Player
parent64d0d3b2a533ad924a685112983903359a4ba1bf (diff)
Core/Movement: Updated/Added/Removed/Renamed Movement related Opcodes.
- Rearranged opcodes enum (started working on structs + have to check new naming and such)
Diffstat (limited to 'src/server/game/Entities/Player')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5e031510752..61d4121c2e4 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2068,7 +2068,7 @@ uint8 Player::GetChatTag() const
void Player::SendTeleportPacket(Position &oldPos)
{
- WorldPacket data2(MSG_MOVE_TELEPORT, 38);
+ WorldPacket data2(SMSG_MOVE_TELEPORT, 38);
data2.append(GetPackGUID());
BuildMovementPacket(&data2);
Relocate(&oldPos);
@@ -2077,7 +2077,7 @@ void Player::SendTeleportPacket(Position &oldPos)
void Player::SendTeleportAckPacket()
{
- WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
+ WorldPacket data(CMSG_MOVE_TELEPORT_ACK, 41);
data.append(GetPackGUID());
data << uint32(0); // this value increments every time
BuildMovementPacket(&data);
@@ -2187,9 +2187,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetFallInformation(0, z);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
- // at client packet MSG_MOVE_TELEPORT_ACK
+ // at client packet CMSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(true);
- // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
+ // near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing
if (!GetSession()->PlayerLogout())
{
Position oldPos;
@@ -5036,10 +5036,10 @@ void Player::SetMovement(PlayerMovementType pType)
WorldPacket data;
switch (pType)
{
- case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
- case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
- case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
- case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
+ case MOVE_ROOT: data.Initialize(SMSG_MOVE_ROOT, GetPackGUID().size()+4); break;
+ case MOVE_UNROOT: data.Initialize(SMSG_MOVE_UNROOT, GetPackGUID().size()+4); break;
+ case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_SPLINE_SET_WATER_WALK, GetPackGUID().size()+4); break;
+ case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_SPLINE_SET_LAND_WALK, GetPackGUID().size()+4); break;
default:
sLog->outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
return;
@@ -21778,7 +21778,7 @@ void Player::SendInitialPacketsAfterAddToMap()
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
if (HasAuraType(SPELL_AURA_MOD_ROOT))
{
- WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
+ WorldPacket data2(SMSG_MOVE_ROOT, 10);
data2.append(GetPackGUID());
data2 << (uint32)2;
SendMessageToSet(&data2, true);