diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-10-25 15:36:11 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-10-25 15:36:11 +0200 |
| commit | 067fa31d152ecb10e5bea0419f84f7b79b96abf5 (patch) | |
| tree | 9b5921a62ff86259f613f6e8f1e3e9b294be14a8 /src/server/game/Entities/SceneObject | |
| parent | 6dab3791ae7c810114ac1d5dbdd3b018813e2a97 (diff) | |
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Diffstat (limited to 'src/server/game/Entities/SceneObject')
| -rw-r--r-- | src/server/game/Entities/SceneObject/SceneObject.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp index fb2942e44dc..e1ccc771db0 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.cpp +++ b/src/server/game/Entities/SceneObject/SceneObject.cpp @@ -139,19 +139,14 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce void SceneObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_sceneObjectData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -159,8 +154,6 @@ void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons if (m_values.HasChanged(TYPEID_SCENEOBJECT)) m_sceneObjectData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, |
