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authorNay <dnpd.dd@gmail.com>2012-09-07 03:34:23 +0100
committerNay <dnpd.dd@gmail.com>2012-09-07 03:34:23 +0100
commit407286fe810b66a2bfe37b09e07c97142e6cc169 (patch)
tree7e41da4dbdf0918cf7e3feace48e1556570d6e7a /src/server/game/Entities/Unit
parenta2d533752c447a2bf4ef7b784e8abdbe3f6d6904 (diff)
parent21d43781acf1c60a66e4aa139324bff8d24d24d6 (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp44
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h11
2 files changed, 35 insertions, 20 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a4c130193be..cf3a26e0a8d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -405,6 +405,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
pos.m_positionY = loc.y;
pos.m_positionZ = loc.z;
pos.m_orientation = loc.orientation;
+
if (Unit* vehicle = GetVehicleBase())
{
loc.x += vehicle->GetPositionX();
@@ -861,17 +862,24 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
if (bp2)
values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
- CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
+ CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
- CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
+ CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+{
+ CustomSpellValues values;
+ values.AddSpellMod(mod, value);
+ CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
+}
+
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -882,7 +890,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
SpellCastTargets targets;
targets.SetUnitTarget(victim);
- CastSpell(targets, spellInfo, &value, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
+ CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
}
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
@@ -6728,7 +6736,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!victim)
return false;
- // 2% of base mana
+ // 2% of maximum health
basepoints0 = int32(victim->CountPctFromMaxHealth(2));
victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
return true;
@@ -16968,19 +16976,20 @@ void Unit::JumpTo(WorldObject* obj, float speedZ)
bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
{
+ bool result = false;
uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
//! First check simple relations from clicker to clickee
if (!itr->second.IsFitToRequirements(clicker, this))
- return false;
+ continue;
//! Check database conditions
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
- return false;
+ continue;
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
@@ -17006,11 +17015,11 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
if (!valid)
{
sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
- return false;
+ continue;
}
if (IsInMap(caster))
- caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, false, NULL, NULL, origCasterGUID);
+ caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID);
else // This can happen during Player::_LoadAuras
{
int32 bp0 = seatId;
@@ -17020,22 +17029,27 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
else
{
if (IsInMap(caster))
- caster->CastSpell(target, spellEntry, false, NULL, NULL, origCasterGUID);
+ caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID);
else
Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID);
}
+
+ result = true;
}
- Creature* creature = ToCreature();
- if (creature && creature->IsAIEnabled)
- creature->AI()->OnSpellClick(clicker);
+ if (result)
+ {
+ Creature* creature = ToCreature();
+ if (creature && creature->IsAIEnabled)
+ creature->AI()->OnSpellClick(clicker);
+ }
- return true;
+ return result;
}
void Unit::EnterVehicle(Unit* base, int8 seatId)
{
- CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, false);
+ CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE);
}
void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 305b0e9aa7d..1e2db013305 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1569,13 +1569,14 @@ class Unit : public WorldObject
void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
Aura* AddAura(uint32 spellId, Unit* target);
Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);