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authorShauren <shauren.trinity@gmail.com>2022-03-26 18:59:44 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-26 18:59:44 +0100
commit4eba9786708dd3b22d9053c1a14eac7e6d03242e (patch)
treef68dcd89c7b41d3b403facb0a0fa7fd1fdb1eedf /src/server/game/Entities/Unit
parentad30c22902a23996f805f74851aef58935c56a6e (diff)
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h22
2 files changed, 18 insertions, 12 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4a5f8bedba5..004ee1f1ab3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5925,7 +5925,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
// PvP, FFAPvP
- minion->SetPvpFlags(GetPvpFlags());
+ minion->ReplaceAllPvpFlags(GetPvpFlags());
// FIXME: hack, speed must be set only at follow
if (GetTypeId() == TYPEID_PLAYER && minion->IsPet())
@@ -6061,7 +6061,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->m_ControlledByPlayer = false;
// PvP, FFAPvP
- charm->SetPvpFlags(GetPvpFlags());
+ charm->ReplaceAllPvpFlags(GetPvpFlags());
ASSERT(charm->GetCharmerGUID().IsEmpty(),
"Unit %u is being charmed, but it already has a charmer %s", charm->GetEntry(), charm->GetCharmerGUID().ToString().c_str());
@@ -6101,13 +6101,13 @@ void Unit::SetCharm(Unit* charm, bool apply)
{
charm->m_ControlledByPlayer = true;
charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
- charm->SetPvpFlags(player->GetPvpFlags());
+ charm->ReplaceAllPvpFlags(player->GetPvpFlags());
}
else
{
charm->m_ControlledByPlayer = false;
charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
- charm->SetPvpFlags(UNIT_BYTE2_FLAG_NONE);
+ charm->ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_NONE);
}
if (charm->IsWalking() != _isWalkingBeforeCharm)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ba5a12a0152..235eb5da319 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -948,15 +948,17 @@ class TC_GAME_API Unit : public WorldObject
bool HasUnitFlag(UnitFlags flags) const { return (*m_unitData->Flags & flags) != 0; }
void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
- void SetUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
+ void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
+
bool HasUnitFlag2(UnitFlags2 flags) const { return (*m_unitData->Flags2 & flags) != 0; }
void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
- void SetUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
+ void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
+
bool HasUnitFlag3(UnitFlags3 flags) const { return (*m_unitData->Flags3 & flags) != 0; }
void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
- void SetUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
+ void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void SetCreatedBySpell(int32 spellId) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::CreatedBySpell), spellId); }
@@ -974,11 +976,13 @@ class TC_GAME_API Unit : public WorldObject
bool IsInRaidWith(Unit const* unit) const;
void GetPartyMembers(std::list<Unit*> &units);
bool IsContestedGuard() const;
+
UnitPVPStateFlags GetPvpFlags() const { return UnitPVPStateFlags(*m_unitData->PvpFlags); }
bool HasPvpFlag(UnitPVPStateFlags flags) const { return (*m_unitData->PvpFlags & flags) != 0; }
void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
- void SetPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+ void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+
bool IsInSanctuary() const { return HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY); }
bool IsPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_PVP); }
bool IsFFAPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); }
@@ -988,7 +992,7 @@ class TC_GAME_API Unit : public WorldObject
bool HasPetFlag(UnitPetFlag flags) const { return (*m_unitData->PetFlags & flags) != 0; }
void AddPetFlag(UnitPetFlag flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
void RemovePetFlag(UnitPetFlag flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
- void SetPetFlags(UnitPetFlag flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
+ void ReplaceAllPetFlags(UnitPetFlag flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const;
@@ -1000,7 +1004,7 @@ class TC_GAME_API Unit : public WorldObject
void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
- void SetVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
+ void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
AnimTier GetAnimTier() const { return AnimTier(*m_unitData->AnimTier); }
void SetAnimTier(AnimTier animTier, bool notifyClient = true);
@@ -1089,11 +1093,13 @@ class TC_GAME_API Unit : public WorldObject
bool HasNpcFlag(NPCFlags flags) const { return (m_unitData->NpcFlags[0] & flags) != 0; }
void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
- void SetNpcFlags(NPCFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+ void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+
bool HasNpcFlag2(NPCFlags2 flags) const { return (m_unitData->NpcFlags[1] & flags) != 0; }
void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
- void SetNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
+ void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
+
bool IsVendor() const { return HasNpcFlag(UNIT_NPC_FLAG_VENDOR); }
bool IsTrainer() const { return HasNpcFlag(UNIT_NPC_FLAG_TRAINER); }
bool IsQuestGiver() const { return HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); }