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authorMachiavelli <machiaveltman@gmail.com>2011-10-17 05:41:10 -0700
committerMachiavelli <machiaveltman@gmail.com>2011-10-17 05:41:10 -0700
commit512503c2b8b85578aeba2c2c8fb043ce8ff33085 (patch)
tree5d8fa3e91cbb9de247f8ff529f3bb6584c2c9820 /src/server/game/Entities/Unit
parent04bb2f4a1707b57d5b5d5af3910ffb690cd8117d (diff)
parent97142102e010634cba66259844e90156ed97a3ab (diff)
Merge pull request #3560 from Fredi/cleanup2
Core/Misc: Added 'f' after float values
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6062a444877..7af71cf7144 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -585,7 +585,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
{
float combat_reach = GetCombatReach();
- if (combat_reach < 0.1) // sometimes bugged for players
+ if (combat_reach < 0.1f) // sometimes bugged for players
combat_reach = DEFAULT_COMBAT_REACH;
uint32 attacker_number = getAttackers().size();