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| author | Machiavelli <machiaveltman@gmail.com> | 2011-10-17 05:41:10 -0700 |
|---|---|---|
| committer | Machiavelli <machiaveltman@gmail.com> | 2011-10-17 05:41:10 -0700 |
| commit | 512503c2b8b85578aeba2c2c8fb043ce8ff33085 (patch) | |
| tree | 5d8fa3e91cbb9de247f8ff529f3bb6584c2c9820 /src/server/game/Entities/Unit | |
| parent | 04bb2f4a1707b57d5b5d5af3910ffb690cd8117d (diff) | |
| parent | 97142102e010634cba66259844e90156ed97a3ab (diff) | |
Merge pull request #3560 from Fredi/cleanup2
Core/Misc: Added 'f' after float values
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6062a444877..7af71cf7144 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -585,7 +585,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const { float combat_reach = GetCombatReach(); - if (combat_reach < 0.1) // sometimes bugged for players + if (combat_reach < 0.1f) // sometimes bugged for players combat_reach = DEFAULT_COMBAT_REACH; uint32 attacker_number = getAttackers().size(); |
