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authorMachiavelli <machiaveltman@gmail.com>2011-10-17 05:41:10 -0700
committerMachiavelli <machiaveltman@gmail.com>2011-10-17 05:41:10 -0700
commit512503c2b8b85578aeba2c2c8fb043ce8ff33085 (patch)
tree5d8fa3e91cbb9de247f8ff529f3bb6584c2c9820 /src/server/game
parent04bb2f4a1707b57d5b5d5af3910ffb690cd8117d (diff)
parent97142102e010634cba66259844e90156ed97a3ab (diff)
Merge pull request #3560 from Fredi/cleanup2
Core/Misc: Added 'f' after float values
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp2
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp2
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.cpp22
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.h4
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp12
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rwxr-xr-xsrc/server/game/Grids/GridDefines.h18
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
11 files changed, 37 insertions, 37 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 45f41eebd26..18d1946f0b6 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -391,8 +391,8 @@ void ArenaTeam::Roster(WorldSession* session)
data << uint32(itr->PersonalRating); // personal rating
if (unk308)
{
- data << float(0.0); // 308 unk
- data << float(0.0); // 308 unk
+ data << float(0.0f); // 308 unk
+ data << float(0.0f); // 308 unk
}
}
@@ -800,7 +800,7 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
return;
// To get points, a player has to participate in at least 30% of the matches
- uint32 requiredGames = (uint32) ceil(Stats.WeekGames * 0.3);
+ uint32 requiredGames = (uint32)ceil(Stats.WeekGames * 0.3f);
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 8981e6f610d..833fcd44554 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1286,7 +1286,7 @@ bool Creature::LoadFromDB(uint32 guid, Map* map)
if (canFly())
{
float tz = map->GetHeight(data->posX, data->posY, data->posZ, false);
- if (data->posZ - tz > 0.1)
+ if (data->posZ - tz > 0.1f)
Relocate(data->posX, data->posY, tz);
}
}
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 3ff21645a27..90011dbae22 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -371,7 +371,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
// rewarded honor points. Multiply with 10 to satisfy client
data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
- data << float(0); // new 3.3.0, honor multiplier?
+ data << float(0.0f); // new 3.3.0, honor multiplier?
data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(quest->GetRewSpellCast()); // casted spell
data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp
index c322c35ef81..fd32e531ed7 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.cpp
+++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp
@@ -55,10 +55,10 @@ ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos
void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
{
- if (angle>=0)
- m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist)));
+ if (angle >= 0)
+ m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0f, size, dist)));
else
- m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist)));
+ m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0f, size, dist)));
}
void ObjectPosSelector::InitializeAngle()
@@ -76,9 +76,9 @@ void ObjectPosSelector::InitializeAngle()
bool ObjectPosSelector::FirstAngle(float& angle)
{
if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle);
+ return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle);
else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle);
+ return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle);
return false;
}
@@ -118,9 +118,9 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
bool ok;
if (m_smallStepOk[USED_POS_PLUS])
- ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
+ ok = NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle);
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0f, USED_POS_PLUS, angle);
if (!ok)
++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
@@ -131,9 +131,9 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
bool ok;
if (m_smallStepOk[USED_POS_MINUS])
- ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
+ ok = NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle);
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0f, USED_POS_MINUS, angle);
if (!ok)
++m_nextUsedPos[USED_POS_MINUS];
@@ -142,10 +142,10 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle)
else // both list empty
{
if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]))
- return NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
+ return NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
// -- direction less updated
else if (m_smallStepOk[USED_POS_MINUS])
- return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
+ return NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
}
// no angles
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h
index efb655ca1f7..df879c4dd19 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.h
+++ b/src/server/game/Entities/Object/ObjectPosSelector.h
@@ -68,8 +68,8 @@ struct ObjectPosSelector
bool CheckOriginal() const
{
- return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) &&
- (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0));
+ return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0f, 0)) &&
+ (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0f, 0));
}
bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index ca8d863dee9..82c551c2374 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -618,7 +618,7 @@ void Pet::LoseHappiness()
return;
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
if (isInCombat()) //we know in combat happiness fades faster, multiplier guess
- addvalue = int32(addvalue * 1.5);
+ addvalue = int32(addvalue * 1.5f);
ModifyPower(POWER_HAPPINESS, -addvalue);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8d799e46085..203f52ca7c5 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2631,7 +2631,7 @@ void Player::RegenerateHealth()
ApplyPctN(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
if (!IsStandState())
- addvalue *= 1.5;
+ addvalue *= 1.5f;
}
// always regeneration bonus (including combat)
@@ -5063,7 +5063,7 @@ void Player::BuildPlayerRepop()
StopMirrorTimers(); //disable timers(bars)
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player?
+ SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0f); //see radius of death player?
// set and clear other
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
@@ -6176,13 +6176,13 @@ static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450};
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
+ sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
+ sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}
@@ -6220,11 +6220,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
+ sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
return true;
}
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
+ sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6062a444877..7af71cf7144 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -585,7 +585,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
{
float combat_reach = GetCombatReach();
- if (combat_reach < 0.1) // sometimes bugged for players
+ if (combat_reach < 0.1f) // sometimes bugged for players
combat_reach = DEFAULT_COMBAT_REACH;
uint32 attacker_number = getAttackers().size();
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index a284e342ca9..66eabf77400 100755
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -133,8 +133,8 @@ namespace Trinity
double x_offset = (double(x) - center_offset)/size;
double y_offset = (double(y) - center_offset)/size;
- int x_val = int(x_offset+CENTER_VAL + 0.5);
- int y_val = int(y_offset+CENTER_VAL + 0.5);
+ int x_val = int(x_offset+CENTER_VAL + 0.5f);
+ int y_val = int(y_offset+CENTER_VAL + 0.5f);
return RET_TYPE(x_val, y_val);
}
@@ -153,8 +153,8 @@ namespace Trinity
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
- int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5);
- int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5);
+ int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f);
+ int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f);
x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
return CellPair(x_val, y_val);
@@ -162,15 +162,15 @@ namespace Trinity
inline void NormalizeMapCoord(float &c)
{
- if (c > MAP_HALFSIZE - 0.5)
- c = MAP_HALFSIZE - 0.5;
- else if (c < -(MAP_HALFSIZE - 0.5))
- c = -(MAP_HALFSIZE - 0.5);
+ if (c > MAP_HALFSIZE - 0.5f)
+ c = MAP_HALFSIZE - 0.5f;
+ else if (c < -(MAP_HALFSIZE - 0.5f))
+ c = -(MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float c)
{
- return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
+ return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 2f849116f81..c4c8dec5500 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -358,7 +358,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if (incremental)
{
// int32 *= float cause one point loss?
- standing = int32(floor((float)standing * sWorld->getRate(RATE_REPUTATION_GAIN) + 0.5));
+ standing = int32(floor((float)standing * sWorld->getRate(RATE_REPUTATION_GAIN) + 0.5f));
standing += itr->second.Standing + BaseRep;
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index e8906d718dc..98b0303a30b 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -719,7 +719,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
case SPELL_AURA_MOD_THREAT:
{
uint8 level_diff = 0;
- float multiplier = 0.0;
+ float multiplier = 0.0f;
switch (GetId())
{
// Arcane Shroud