diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-12-19 22:06:29 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-12-19 22:06:29 +0100 |
| commit | 6c03bf95351e7db2ce43a827d5acb526f042e131 (patch) | |
| tree | c00afd9aae82d2a163b42e34d1b45b46e01f2480 /src/server/game/Entities/Unit | |
| parent | 8e0be985fdc841357606c07fd2992f767f1f00f4 (diff) | |
Core/Misc: Some random meaningless Engrish to English conversion in a method name because Discovered is too lazy to do it himself.
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 14 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 4 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5a7645bd513..193dd1786b0 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11942,7 +11942,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry) RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); } -void Unit::Unmount() +void Unit::Dismount() { if (!IsMounted()) return; @@ -11963,7 +11963,7 @@ void Unit::Unmount() data.appendPackGUID(GetGUID()); SendMessageToSet(&data, true); - // unmount as a vehicle + // dismount as a vehicle if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit()) { // Send other players that we are no longer a vehicle @@ -12085,7 +12085,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) } if (!(creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_MOUNTED_COMBAT)) - Unmount(); + Dismount(); } for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) @@ -15852,9 +15852,9 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au if (!charmer) return false; - // unmount players when charmed + // dismount players when charmed if (GetTypeId() == TYPEID_PLAYER) - Unmount(); + Dismount(); ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); @@ -17000,7 +17000,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a InterruptNonMeleeSpells(false); player->StopCastingCharm(); player->StopCastingBindSight(); - Unmount(); + Dismount(); RemoveAurasByType(SPELL_AURA_MOUNTED); // drop flag at invisible in bg @@ -17100,7 +17100,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) // Vehicle just died, we die too if (vehicle->GetBase()->getDeathState() == JUST_DIED) setDeathState(JUST_DIED); - // If for other reason we as minion are exiting the vehicle (ejected, master unmounted) - unsummon + // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon else ToTempSummon()->UnSummon(2000); // Approximation } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 5906a7f3a2b..5f1bfd18627 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -65,7 +65,7 @@ enum SpellAuraInterruptFlags AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning AURA_INTERRUPT_FLAG_JUMP = 0x00000020, // 5 removed by entering combat - AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by unmounting + AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by dismounting AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing @@ -1441,7 +1441,7 @@ class Unit : public WorldObject bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); } uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0); - void Unmount(); + void Dismount(); uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } void DealDamageMods(Unit* pVictim, uint32 &damage, uint32* absorb); |
