diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:21:13 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:21:13 +0200 |
| commit | 6dfc4771a1c4cd127f514eba8faa841f430d2c04 (patch) | |
| tree | 856ef9b05bba0527752a4da5ee7d4984dbe0ded9 /src/server/game/Entities/Unit | |
| parent | 76e4d418f477e4571bcbf07b52620b3b0eb4574e (diff) | |
Core/Misc: Renamed getStandState to minimize differences between branches
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 96ccc2c87d6..e79a0d60826 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14723,7 +14723,7 @@ void Unit::SendMovementFlagUpdate(bool self /* = false */) bool Unit::IsSitState() const { - uint8 s = getStandState(); + uint8 s = SetStandState(); return s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || @@ -14732,7 +14732,7 @@ bool Unit::IsSitState() const bool Unit::IsStandState() const { - uint8 s = getStandState(); + uint8 s = SetStandState(); return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 4841cac84cf..cf6085abaca 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1388,7 +1388,7 @@ class TC_GAME_API Unit : public WorldObject uint32 GetCreatureType() const; uint32 GetCreatureTypeMask() const; - uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } + uint8 SetStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } bool IsSitState() const; bool IsStandState() const; void SetStandState(uint8 state); |
