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authorGyx <2359980687@qq.com>2012-03-28 19:11:50 +0800
committerGyx <2359980687@qq.com>2012-03-28 19:11:50 +0800
commit72cdcbfcedafe223837c5011431373ef852a9c8b (patch)
tree4549db7310e33b70d4b81b47371e8254ff805b6f /src/server/game/Entities/Unit
parenta20fa23ea6e151220678e51a790fbab599db32d9 (diff)
Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 70b367b8ce0..80b6ddbbf56 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3245,7 +3245,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
aura->HandleAuraSpecificMods(aurApp, caster, true, false);
// apply effects of the aura
- for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effMask & 1<<i && (!aurApp->GetRemoveMode()))
aurApp->_HandleEffect(i, true);
@@ -3304,7 +3304,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
aura->_UnapplyForTarget(this, caster, aurApp);
// remove effects of the spell - needs to be done after removing aura from lists
- for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
+ for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
@@ -3481,7 +3481,7 @@ void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
if (aurApp->GetRemoveMode())
{
// remove remaining effects of an aura
- for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
+ for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d85b7dd15bf..e37e4d4fedd 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1336,7 +1336,7 @@ class Unit : public WorldObject
float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
- uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; }
+ uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL); }
void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
@@ -2026,7 +2026,7 @@ class Unit : public WorldObject
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraStateType flag, bool apply);
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
- bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const ;
+ bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const;
void UnsummonAllTotems();
Unit* GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo);
Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = NULL);