diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2010-12-30 19:10:46 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2010-12-30 19:10:46 +0100 |
| commit | 948a2136c439c7cbc2a75c2e642bead75e2c80c8 (patch) | |
| tree | 061649586e70a86af548a2c7990fde27165b6988 /src/server/game/Entities/Unit | |
| parent | 71e959837b67e664ca23848f6a21c5e6d0dcfcb2 (diff) | |
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dcaea3186cc..2cb5a214cba 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16435,7 +16435,7 @@ void Unit::ExitVehicle() SetControlled(false, UNIT_STAT_ROOT); - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT); m_movementInfo.t_pos.Relocate(0, 0, 0, 0); m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; |
