aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Unit
diff options
context:
space:
mode:
authorMachiavelli <machiavelli.trinity@gmail.com>2010-12-30 19:10:46 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2010-12-30 19:10:46 +0100
commit948a2136c439c7cbc2a75c2e642bead75e2c80c8 (patch)
tree061649586e70a86af548a2c7990fde27165b6988 /src/server/game/Entities/Unit
parent71e959837b67e664ca23848f6a21c5e6d0dcfcb2 (diff)
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction - Remove MOVEMENTFLAG_ROOT on vehicle exit
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dcaea3186cc..2cb5a214cba 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16435,7 +16435,7 @@ void Unit::ExitVehicle()
SetControlled(false, UNIT_STAT_ROOT);
- RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT);
m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = 0;