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authorTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
commit9c603ea87f09c47d52f093ccc73ee75c15eff6f5 (patch)
treea35422aef113e2aeccc4026d9bcec027f23faa0d /src/server/game/Entities/Unit
parent5378fc450061a8fe125429925c43b3de22aeaf2b (diff)
Core/Combat: Properly unset engagement flag on death.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b69b16b9f41..de289fa04f5 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10950,8 +10950,6 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
if (!creature->IsPet())
{
- creature->GetThreatManager().ClearAllThreat();
-
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);