diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-31 13:17:32 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-31 13:17:32 +0200 |
| commit | 9c603ea87f09c47d52f093ccc73ee75c15eff6f5 (patch) | |
| tree | a35422aef113e2aeccc4026d9bcec027f23faa0d /src/server/game/Entities/Unit | |
| parent | 5378fc450061a8fe125429925c43b3de22aeaf2b (diff) | |
Core/Combat: Properly unset engagement flag on death.
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b69b16b9f41..de289fa04f5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10950,8 +10950,6 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) if (!creature->IsPet()) { - creature->GetThreatManager().ClearAllThreat(); - // must be after setDeathState which resets dynamic flags if (!creature->loot.isLooted()) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); |
