diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
| commit | a22e4e121a1e54b2f4154d59623ee4a94a449176 (patch) | |
| tree | d4fb01e9f32e3f146062f47638cb1e664568c0de /src/server/game/Entities/Unit | |
| parent | 5987391073b0a7a257658ecef51f1df4f0f38842 (diff) | |
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 54a79f3e1fd..cd80fbb587f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8853,12 +8853,12 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 d return damage; } -uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const* effect, uint32 stack) const +uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const* spellEffect, uint32 stack) const { // For totems get healing bonus from owner (statue isn't totem in fact) if (GetTypeId() == TYPEID_UNIT && IsTotem()) if (Unit* owner = GetOwner()) - return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effect, stack); + return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, spellEffect, stack); // No bonus healing for potion spells if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) @@ -8914,11 +8914,11 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask()); // Check for table values - float coeff = effect->BonusCoefficient; + float coeff = spellEffect->BonusCoefficient; float factorMod = 1.0f; - if (effect->BonusCoefficientFromAP > 0.0f) + if (spellEffect->BonusCoefficientFromAP > 0.0f) { - DoneTotal += int32(effect->BonusCoefficientFromAP * stack * GetTotalAttackPowerValue( + DoneTotal += int32(spellEffect->BonusCoefficientFromAP * stack * GetTotalAttackPowerValue( (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK)); } else if (coeff <= 0.0f) @@ -9040,7 +9040,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const return DoneTotalMod; } -uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType /*damagetype*/, SpellEffectInfo const* effect, uint32 stack) const +uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType /*damagetype*/, SpellEffectInfo const* spellEffect, uint32 stack) const { float TakenTotalMod = 1.0f; @@ -9073,7 +9073,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u } // Check for table values - float coeff = effect->BonusCoefficient; + float coeff = spellEffect->BonusCoefficient; float factorMod = 1.0f; if (coeff <= 0.0f) { |
