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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-03-12 20:06:15 +0400
committerGitHub <noreply@github.com>2020-03-12 17:06:15 +0100
commitaf6d207addfef177fb5ac3e7fa61ec93ced83d16 (patch)
treeb13c33d01ada684127a9576c8a60b9352d590dde /src/server/game/Entities/Unit
parent535206594ce10c1d2f5547fc70bec3b715020dfa (diff)
Core/PacketIO: update some combat packets to new system (#24236)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7518977c4e1..627d0c7228e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -26,6 +26,7 @@
#include "Chat.h"
#include "ChatPackets.h"
#include "ChatTextBuilder.h"
+#include "CombatPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "CreatureAI.h"
@@ -2275,30 +2276,20 @@ float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInf
void Unit::SendMeleeAttackStart(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
- data << uint64(GetGUID());
- data << uint64(victim->GetGUID());
- SendMessageToSet(&data, true);
- TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
+ WorldPackets::Combat::AttackStart packet;
+ packet.Attacker = GetGUID();
+ packet.Victim = victim->GetGUID();
+ SendMessageToSet(packet.Write(), true);
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
- data << GetPackGUID();
- if (victim)
- data << victim->GetPackGUID();
- else
- data << uint8(0);
-
- data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
- SendMessageToSet(&data, true);
- TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
+ SendMessageToSet(WorldPackets::Combat::SAttackStop(this, victim).Write(), true);
if (victim)
- TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "%s stopped attacking %s", GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str());
else
- TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "%s stopped attacking", GetGUID().ToString().c_str());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)