aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Unit
diff options
context:
space:
mode:
authordr.skull <dr.skull@centrum.sk>2012-06-17 23:17:59 +0200
committerdr.skull <dr.skull@centrum.sk>2012-06-17 23:19:32 +0200
commitb5a072855e53a01b263338ff9211dca862a7f39a (patch)
tree6cbfb69492574203bd2d13f1c4b2a2889c8704cd /src/server/game/Entities/Unit
parent3f8efb21cd46dcc0391c84916be6d8f9920aee23 (diff)
Fix added check for IsImmunedToSpell
Signed-off-by: dr.skull <dr.skull@centrum.sk>
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0915f9ea3e9..45c2d6b0b9a 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11534,12 +11534,12 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
}
bool immuneToAllEffects = true;
- for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
- if(!spellInfo->Effects[i].IsEffect())
- break;
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immuneToAllEffects = false;