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authorMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
commitbc96df1aae35d2a887ae58f85aeadf0049077b2b (patch)
treee7364e2bc0ce4f06d352136724263a6f06a4b4e2 /src/server/game/Entities/Unit
parente636531da3603c10a9ebcb8a55d52d6cdb3a400a (diff)
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4f491c0ebe9..2bc171857fb 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14956,7 +14956,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
return NULL;
// select random
- return SelectRandomContainerElement(targets);
+ return Trinity::Containers::SelectRandomContainerElement(targets);
}
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)