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authorSevi <gonzo1247@yahoo.de>2020-12-28 16:27:44 +0100
committerShauren <shauren.trinity@gmail.com>2020-12-31 14:13:29 +0100
commitc7b10d3c5fd082faf6c2835239e340babc3dfc76 (patch)
tree498fd11394f450a91b9d2b9e81f1e42a423917b1 /src/server/game/Entities/Unit
parentd94f0d23b3cbf0944576cfd77fb199453234817b (diff)
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a09f5bb6032..ea937c76e79 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12956,7 +12956,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION) && vehicle->GetBase()->GetTypeId() == TYPEID_UNIT)
if (((Minion*)vehicle->GetBase())->GetOwner() == this)
- vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(1);
+ vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(vehicle->GetDespawnDelay());
if (HasUnitTypeMask(UNIT_MASK_ACCESSORY))
{