diff options
| author | QAston <qaston@gmail.com> | 2013-02-25 08:21:35 -0800 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2013-02-25 08:21:35 -0800 |
| commit | ca19852510a991e53b9c873c27eacab8d6fdb04e (patch) | |
| tree | 6a54c5b2024ec03f4a354f60671010b7af185d5d /src/server/game/Entities/Unit | |
| parent | 9fbbcb5371ef3b55e1cbaa86a65c1fe95755fac9 (diff) | |
| parent | 760018647dd2f6bd728676e576bacbfed00020fb (diff) | |
Merge pull request #9193 from drskull/master
Core: Fix Feral Spirit attack speed and update attack power
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 0024d726060..94b4047e943 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -441,6 +441,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field Pet* pet = GetPet(); //update pet's AP + Guardian* guardian = GetGuardianPet(); //automatically update weapon damage after attack power modification if (ranged) { @@ -456,8 +457,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness UpdateSpellDamageAndHealingBonus(); - if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet + if (pet && pet->IsPetGhoul()) // At melee attack power change for DK pet pet->UpdateAttackPowerAndDamage(); + + if (guardian && guardian->IsSpiritWolf()) // At melee attack power change for Shaman feral spirit + guardian->UpdateAttackPowerAndDamage(); } } @@ -1305,6 +1309,14 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } + else if (IsSpiritWolf()) //wolf benefit from shaman's attack power + { + float dmg_multiplier = 0.31f; + if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit + dmg_multiplier = 0.61f; + bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier; + SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)); + } //demons benefit from warlocks shadow or fire damage else if (isPet()) { |
