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authorjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
commitccfa82e7d516c9d280fc7214fcf3672397c741ff (patch)
tree2a6e1ed1efefae63f0ec5c0d88363023355f0c79 /src/server/game/Entities/Unit
parent1b65cda9480bd8207b658beca82d8c54085d0c9c (diff)
Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
3 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 04136221d0d..bac2a8ef856 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1037,17 +1037,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
+ float variance = 1.0f;
UnitMods unitMod;
switch (attType)
{
case BASE_ATTACK:
default:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
break;
case OFF_ATTACK:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
break;
case RANGED_ATTACK:
+ variance = GetCreatureTemplate()->RangeVariance;
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
@@ -1070,11 +1074,11 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
float attackPower = GetTotalAttackPowerValue(attType);
float attackSpeedMulti = GetAPMultiplier(attType, normalized);
- float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f);
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
- float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank);
+ float dmgMultiplier = GetCreatureTemplate()->ModDamage; // = ModDamage * _GetDamageMod(rank);
minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e1876c9e839..a42836682bb 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13998,7 +13998,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
- if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (target->GetTypeId() != TYPEID_PLAYER && !target->IsCritter())
ToPlayer()->UpdateCombatSkills(target, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
@@ -14662,7 +14662,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
- if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->IsCritter())
targets.erase(tIter++);
else
++tIter;
@@ -15283,7 +15283,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
- if (victim->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (!victim->IsCritter())
ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
// Proc auras on death - must be before aura/combat remove
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b65081ba89e..2e8d93ec995 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -265,7 +265,6 @@ enum UnitRename
UNIT_CAN_BE_ABANDONED = 0x02
};
-#define CREATURE_MAX_SPELLS 8
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8
@@ -1528,6 +1527,7 @@ class Unit : public WorldObject
bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool IsServiceProvider() const;
bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
+ bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; }
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }