diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-08-14 16:09:14 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-08-14 16:09:14 +0200 |
| commit | ccfa82e7d516c9d280fc7214fcf3672397c741ff (patch) | |
| tree | 2a6e1ed1efefae63f0ec5c0d88363023355f0c79 /src/server/game/Entities/Unit | |
| parent | 1b65cda9480bd8207b658beca82d8c54085d0c9c (diff) | |
Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
3 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 04136221d0d..bac2a8ef856 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1037,17 +1037,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged) void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) { + float variance = 1.0f; UnitMods unitMod; switch (attType) { case BASE_ATTACK: default: + variance = GetCreatureTemplate()->BaseVariance; unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; case OFF_ATTACK: + variance = GetCreatureTemplate()->BaseVariance; unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; case RANGED_ATTACK: + variance = GetCreatureTemplate()->RangeVariance; unitMod = UNIT_MOD_DAMAGE_RANGED; break; } @@ -1070,11 +1074,11 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float attackPower = GetTotalAttackPowerValue(attType); float attackSpeedMulti = GetAPMultiplier(attType, normalized); - float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f); + float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance; float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti; float totalValue = GetModifierValue(unitMod, TOTAL_VALUE); float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f; - float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank); + float dmgMultiplier = GetCreatureTemplate()->ModDamage; // = ModDamage * _GetDamageMod(rank); minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct; maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e1876c9e839..a42836682bb 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13998,7 +13998,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // On melee based hit/miss/resist need update skill (for victim and attacker) if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) { - if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER) + if (target->GetTypeId() != TYPEID_PLAYER && !target->IsCritter()) ToPlayer()->UpdateCombatSkills(target, attType, isVictim); } // Update defence if player is victim and parry/dodge/block @@ -14662,7 +14662,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const // remove not LoS targets for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();) { - if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER) + if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->IsCritter()) targets.erase(tIter++); else ++tIter; @@ -15283,7 +15283,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (Unit* owner = GetOwner()) owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0); - if (victim->GetCreatureType() != CREATURE_TYPE_CRITTER) + if (!victim->IsCritter()) ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); // Proc auras on death - must be before aura/combat remove diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b65081ba89e..2e8d93ec995 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -265,7 +265,6 @@ enum UnitRename UNIT_CAN_BE_ABANDONED = 0x02 }; -#define CREATURE_MAX_SPELLS 8 #define MAX_SPELL_CHARM 4 #define MAX_SPELL_VEHICLE 6 #define MAX_SPELL_POSSESS 8 @@ -1528,6 +1527,7 @@ class Unit : public WorldObject bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); } bool IsServiceProvider() const; bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); } + bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; } bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); } |
