diff options
| author | DDuarte <dnpd.dd@gmail.com> | 2014-09-19 03:30:02 +0100 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2014-09-19 03:30:02 +0100 |
| commit | cefcde9ba9a4d951500ffb267134eaebaad6b928 (patch) | |
| tree | 7082078a89fa484c798b8ee89eccb9b5afb1f434 /src/server/game/Entities/Unit | |
| parent | e6b7de8c9762b47be3e20feb65164c8c72523fe4 (diff) | |
Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 77a6b655dd9..c4569887abf 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3286,7 +3286,7 @@ void Unit::_AddAura(UnitAura* aura, Unit* caster) if (aura->IsSingleTarget()) { ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()) || - (isBeingLoaded() && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))); + (IsLoading() && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))); /* @HACK: Player is not in world during loading auras. * Single target auras are not saved or loaded from database * but may be created as a result of aura links (player mounts with passengers) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d5ecc219be6..63a984f1247 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2135,7 +2135,7 @@ class Unit : public WorldObject virtual float GetFollowAngle() const { return static_cast<float>(M_PI/2); } void OutDebugInfo() const; - virtual bool isBeingLoaded() const { return false;} + virtual bool IsLoading() const { return false; } bool IsDuringRemoveFromWorld() const {return m_duringRemoveFromWorld;} Pet* ToPet() { if (IsPet()) return reinterpret_cast<Pet*>(this); else return NULL; } |
