diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-05-27 14:45:06 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-09 21:16:36 +0100 |
| commit | dad19df69deb0e028c94058034f90485c4bd6cec (patch) | |
| tree | 8dacc3998ef46eec7580e04c4750e484a4e022dc /src/server/game/Entities/Unit | |
| parent | 0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (diff) | |
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
(cherry picked from commit b36da771857554c5bd652bf8ccc1386d4be607b0)
Core/Scripts: build fix
(cherry picked from commit 258368a2bd0e7c2d395d98dc3220d8e32e65303f)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0ee1b30e440..959be13c4a8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13494,7 +13494,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au case CHARM_TYPE_POSSESS: AddUnitState(UNIT_STATE_POSSESSED); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL); playerCharmer->SetClientControl(this, true); playerCharmer->PossessSpellInitialize(); break; @@ -13597,7 +13597,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) case CHARM_TYPE_POSSESS: playerCharmer->SetClientControl(this, false); playerCharmer->SetClientControl(charmer, true); - charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); ClearUnitState(UNIT_STATE_POSSESSED); break; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 770e3ec20a6..793bb07c52e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -692,7 +692,7 @@ enum UnitFlags : uint32 { UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable - UNIT_FLAG_DISABLE_MOVE = 0x00000004, + UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving) UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state UNIT_FLAG_RENAME = 0x00000010, UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP @@ -704,7 +704,7 @@ enum UnitFlags : uint32 UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 - UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8 + UNIT_FLAG_CANNOT_SWIM = 0x00004000, // 2.0.8 UNIT_FLAG_UNK_15 = 0x00008000, UNIT_FLAG_UNK_16 = 0x00010000, UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok |
