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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-12-29 16:24:53 +0100
committerGitHub <noreply@github.com>2019-12-29 16:24:53 +0100
commite698c17a2688385e62744cdf5eb37b12b9e304fa (patch)
tree82213601af173370c1eac92b3b457a89a69ba7e7 /src/server/game/Entities/Unit
parentb60786a91610d2c841b4d61c360a2cdd97a49118 (diff)
Core/Movement: Fix wrong orientation set when pausing movement (#23986)
* Core/Movement: Fix wrong orientation set when pausing movement * Update MoveSpline.h * Update Unit.cpp
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e0d4e43b966..aac027daab7 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10173,7 +10173,8 @@ void Unit::StopMoving()
return;
// Update position now since Stop does not start a new movement that can be updated later
- UpdateSplinePosition();
+ if (movespline->HasStarted())
+ UpdateSplinePosition();
Movement::MoveSplineInit init(this);
init.Stop();
}