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authorrobinsch <robin.schriever.hude@web.de>2015-07-18 11:48:44 +0200
committerrobinsch <robin.schriever.hude@web.de>2015-07-18 11:48:44 +0200
commitf4b826002f619d681b9b68bf09d0e45cf4a1eee4 (patch)
treeb8127ae1642d263bec6b42faaa2b6737620f0736 /src/server/game/Entities/Unit
parent230df994344d9d6dcd3d1b3bf2990c65dd6955f3 (diff)
#15108
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4bc1e6d4193..31d93ed8d98 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9604,7 +9604,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
if (Unit* magnet = (*itr)->GetBase()->GetCaster())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
- && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo))
{
/// @todo handle this charge drop by proc in cast phase on explicit target
@@ -9613,7 +9612,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
// Set up missile speed based delay
uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f));
// Schedule charge drop
- (*itr)->GetBase()->DropChargeDelayed(delay,AURA_REMOVE_BY_EXPIRE);
+ (*itr)->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE);
}
else
(*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);