diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-11-12 00:39:53 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-11-12 00:39:53 +0100 |
| commit | f6b0d99e2c0bc22b44d6f3cfdae50cbba7d51de8 (patch) | |
| tree | fec55d275263a45b86a69e34314f072a1d27c298 /src/server/game/Entities/Unit | |
| parent | 0068813ef92bf93db2642d6a1eaf7c082eaa5d2d (diff) | |
GCC build fix
Closes #22785
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp | 142 |
1 files changed, 76 insertions, 66 deletions
diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp index b1c1e6fa4b1..098b71b0a2d 100644 --- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp +++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp @@ -20,53 +20,60 @@ #include "SmartEnum.h" #include <stdexcept> +namespace Trinity +{ +namespace Impl +{ + /***************************************************************\ |* data for enum 'UnitFlags' in 'UnitDefines.h' auto-generated *| \***************************************************************/ template <> -TC_API_EXPORT EnumText Trinity::Impl::EnumUtils<UnitFlags>::ToString(UnitFlags value) +TC_API_EXPORT EnumText EnumUtils<UnitFlags>::ToString(UnitFlags value) { switch (value) { - case UNIT_FLAG_SERVER_CONTROLLED: return {"UNIT_FLAG_SERVER_CONTROLLED", "UNIT_FLAG_SERVER_CONTROLLED", "set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner"}; - case UNIT_FLAG_NON_ATTACKABLE: return {"UNIT_FLAG_NON_ATTACKABLE", "UNIT_FLAG_NON_ATTACKABLE", "not attackable"}; - case UNIT_FLAG_REMOVE_CLIENT_CONTROL: return {"UNIT_FLAG_REMOVE_CLIENT_CONTROL", "UNIT_FLAG_REMOVE_CLIENT_CONTROL", "This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)"}; - case UNIT_FLAG_PLAYER_CONTROLLED: return {"UNIT_FLAG_PLAYER_CONTROLLED", "UNIT_FLAG_PLAYER_CONTROLLED", "controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC"}; - case UNIT_FLAG_RENAME: return {"UNIT_FLAG_RENAME", "UNIT_FLAG_RENAME", ""}; - case UNIT_FLAG_PREPARATION: return {"UNIT_FLAG_PREPARATION", "UNIT_FLAG_PREPARATION", "don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP"}; - case UNIT_FLAG_UNK_6: return {"UNIT_FLAG_UNK_6", "UNIT_FLAG_UNK_6", ""}; - case UNIT_FLAG_NOT_ATTACKABLE_1: return {"UNIT_FLAG_NOT_ATTACKABLE_1", "UNIT_FLAG_NOT_ATTACKABLE_1", "?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE"}; - case UNIT_FLAG_IMMUNE_TO_PC: return {"UNIT_FLAG_IMMUNE_TO_PC", "UNIT_FLAG_IMMUNE_TO_PC", "disables combat/assistance with PlayerCharacters (PC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget"}; - case UNIT_FLAG_IMMUNE_TO_NPC: return {"UNIT_FLAG_IMMUNE_TO_NPC", "UNIT_FLAG_IMMUNE_TO_NPC", "disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget"}; - case UNIT_FLAG_LOOTING: return {"UNIT_FLAG_LOOTING", "UNIT_FLAG_LOOTING", "loot animation"}; - case UNIT_FLAG_PET_IN_COMBAT: return {"UNIT_FLAG_PET_IN_COMBAT", "UNIT_FLAG_PET_IN_COMBAT", "on player pets: whether the pet is chasing a target to attack || on other units: whether any of the unit's minions is in combat"}; - case UNIT_FLAG_PVP: return {"UNIT_FLAG_PVP", "UNIT_FLAG_PVP", "changed in 3.0.3"}; - case UNIT_FLAG_SILENCED: return {"UNIT_FLAG_SILENCED", "UNIT_FLAG_SILENCED", "silenced, 2.1.1"}; - case UNIT_FLAG_CANNOT_SWIM: return {"UNIT_FLAG_CANNOT_SWIM", "UNIT_FLAG_CANNOT_SWIM", "2.0.8"}; - case UNIT_FLAG_UNK_15: return {"UNIT_FLAG_UNK_15", "UNIT_FLAG_UNK_15", ""}; - case UNIT_FLAG_NON_ATTACKABLE_2: return {"UNIT_FLAG_NON_ATTACKABLE_2", "UNIT_FLAG_NON_ATTACKABLE_2", "removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE"}; - case UNIT_FLAG_PACIFIED: return {"UNIT_FLAG_PACIFIED", "UNIT_FLAG_PACIFIED", "3.0.3 ok"}; - case UNIT_FLAG_STUNNED: return {"UNIT_FLAG_STUNNED", "UNIT_FLAG_STUNNED", "3.0.3 ok"}; - case UNIT_FLAG_IN_COMBAT: return {"UNIT_FLAG_IN_COMBAT", "UNIT_FLAG_IN_COMBAT", ""}; - case UNIT_FLAG_TAXI_FLIGHT: return {"UNIT_FLAG_TAXI_FLIGHT", "UNIT_FLAG_TAXI_FLIGHT", "disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag"}; - case UNIT_FLAG_DISARMED: return {"UNIT_FLAG_DISARMED", "UNIT_FLAG_DISARMED", "3.0.3, disable melee spells casting..., \042Required melee weapon\042 added to melee spells tooltip."}; - case UNIT_FLAG_CONFUSED: return {"UNIT_FLAG_CONFUSED", "UNIT_FLAG_CONFUSED", ""}; - case UNIT_FLAG_FLEEING: return {"UNIT_FLAG_FLEEING", "UNIT_FLAG_FLEEING", ""}; - case UNIT_FLAG_POSSESSED: return {"UNIT_FLAG_POSSESSED", "UNIT_FLAG_POSSESSED", "under direct client control by a player (possess or vehicle)"}; - case UNIT_FLAG_NOT_SELECTABLE: return {"UNIT_FLAG_NOT_SELECTABLE", "UNIT_FLAG_NOT_SELECTABLE", ""}; - case UNIT_FLAG_SKINNABLE: return {"UNIT_FLAG_SKINNABLE", "UNIT_FLAG_SKINNABLE", ""}; - case UNIT_FLAG_MOUNT: return {"UNIT_FLAG_MOUNT", "UNIT_FLAG_MOUNT", ""}; - case UNIT_FLAG_UNK_28: return {"UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", ""}; - case UNIT_FLAG_UNK_29: return {"UNIT_FLAG_UNK_29", "UNIT_FLAG_UNK_29", "used in Feing Death spell"}; - case UNIT_FLAG_SHEATHE: return {"UNIT_FLAG_SHEATHE", "UNIT_FLAG_SHEATHE", ""}; - case UNIT_FLAG_UNK_31: return {"UNIT_FLAG_UNK_31", "UNIT_FLAG_UNK_31", ""}; + case UNIT_FLAG_SERVER_CONTROLLED: return { "UNIT_FLAG_SERVER_CONTROLLED", "UNIT_FLAG_SERVER_CONTROLLED", "set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner" }; + case UNIT_FLAG_NON_ATTACKABLE: return { "UNIT_FLAG_NON_ATTACKABLE", "UNIT_FLAG_NON_ATTACKABLE", "not attackable" }; + case UNIT_FLAG_REMOVE_CLIENT_CONTROL: return { "UNIT_FLAG_REMOVE_CLIENT_CONTROL", "UNIT_FLAG_REMOVE_CLIENT_CONTROL", "This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)" }; + case UNIT_FLAG_PLAYER_CONTROLLED: return { "UNIT_FLAG_PLAYER_CONTROLLED", "UNIT_FLAG_PLAYER_CONTROLLED", "controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC" }; + case UNIT_FLAG_RENAME: return { "UNIT_FLAG_RENAME", "UNIT_FLAG_RENAME", "" }; + case UNIT_FLAG_PREPARATION: return { "UNIT_FLAG_PREPARATION", "UNIT_FLAG_PREPARATION", "don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP" }; + case UNIT_FLAG_UNK_6: return { "UNIT_FLAG_UNK_6", "UNIT_FLAG_UNK_6", "" }; + case UNIT_FLAG_NOT_ATTACKABLE_1: return { "UNIT_FLAG_NOT_ATTACKABLE_1", "UNIT_FLAG_NOT_ATTACKABLE_1", "?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE" }; + case UNIT_FLAG_IMMUNE_TO_PC: return { "UNIT_FLAG_IMMUNE_TO_PC", "UNIT_FLAG_IMMUNE_TO_PC", "disables combat/assistance with PlayerCharacters (PC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget" }; + case UNIT_FLAG_IMMUNE_TO_NPC: return { "UNIT_FLAG_IMMUNE_TO_NPC", "UNIT_FLAG_IMMUNE_TO_NPC", "disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget" }; + case UNIT_FLAG_LOOTING: return { "UNIT_FLAG_LOOTING", "UNIT_FLAG_LOOTING", "loot animation" }; + case UNIT_FLAG_PET_IN_COMBAT: return { "UNIT_FLAG_PET_IN_COMBAT", "UNIT_FLAG_PET_IN_COMBAT", "on player pets: whether the pet is chasing a target to attack || on other units: whether any of the unit's minions is in combat" }; + case UNIT_FLAG_PVP: return { "UNIT_FLAG_PVP", "UNIT_FLAG_PVP", "changed in 3.0.3" }; + case UNIT_FLAG_SILENCED: return { "UNIT_FLAG_SILENCED", "UNIT_FLAG_SILENCED", "silenced, 2.1.1" }; + case UNIT_FLAG_CANNOT_SWIM: return { "UNIT_FLAG_CANNOT_SWIM", "UNIT_FLAG_CANNOT_SWIM", "2.0.8" }; + case UNIT_FLAG_UNK_15: return { "UNIT_FLAG_UNK_15", "UNIT_FLAG_UNK_15", "" }; + case UNIT_FLAG_NON_ATTACKABLE_2: return { "UNIT_FLAG_NON_ATTACKABLE_2", "UNIT_FLAG_NON_ATTACKABLE_2", "removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE" }; + case UNIT_FLAG_PACIFIED: return { "UNIT_FLAG_PACIFIED", "UNIT_FLAG_PACIFIED", "3.0.3 ok" }; + case UNIT_FLAG_STUNNED: return { "UNIT_FLAG_STUNNED", "UNIT_FLAG_STUNNED", "3.0.3 ok" }; + case UNIT_FLAG_IN_COMBAT: return { "UNIT_FLAG_IN_COMBAT", "UNIT_FLAG_IN_COMBAT", "" }; + case UNIT_FLAG_TAXI_FLIGHT: return { "UNIT_FLAG_TAXI_FLIGHT", "UNIT_FLAG_TAXI_FLIGHT", "disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag" }; + case UNIT_FLAG_DISARMED: return { "UNIT_FLAG_DISARMED", "UNIT_FLAG_DISARMED", "3.0.3, disable melee spells casting..., \042Required melee weapon\042 added to melee spells tooltip." }; + case UNIT_FLAG_CONFUSED: return { "UNIT_FLAG_CONFUSED", "UNIT_FLAG_CONFUSED", "" }; + case UNIT_FLAG_FLEEING: return { "UNIT_FLAG_FLEEING", "UNIT_FLAG_FLEEING", "" }; + case UNIT_FLAG_POSSESSED: return { "UNIT_FLAG_POSSESSED", "UNIT_FLAG_POSSESSED", "under direct client control by a player (possess or vehicle)" }; + case UNIT_FLAG_NOT_SELECTABLE: return { "UNIT_FLAG_NOT_SELECTABLE", "UNIT_FLAG_NOT_SELECTABLE", "" }; + case UNIT_FLAG_SKINNABLE: return { "UNIT_FLAG_SKINNABLE", "UNIT_FLAG_SKINNABLE", "" }; + case UNIT_FLAG_MOUNT: return { "UNIT_FLAG_MOUNT", "UNIT_FLAG_MOUNT", "" }; + case UNIT_FLAG_UNK_28: return { "UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", "" }; + case UNIT_FLAG_UNK_29: return { "UNIT_FLAG_UNK_29", "UNIT_FLAG_UNK_29", "used in Feing Death spell" }; + case UNIT_FLAG_SHEATHE: return { "UNIT_FLAG_SHEATHE", "UNIT_FLAG_SHEATHE", "" }; + case UNIT_FLAG_UNK_31: return { "UNIT_FLAG_UNK_31", "UNIT_FLAG_UNK_31", "" }; default: throw std::out_of_range("value"); } } + template <> -TC_API_EXPORT size_t Trinity::Impl::EnumUtils<UnitFlags>::Count() { return 32; } +TC_API_EXPORT size_t EnumUtils<UnitFlags>::Count() { return 32; } + template <> -TC_API_EXPORT UnitFlags Trinity::Impl::EnumUtils<UnitFlags>::FromIndex(size_t index) +TC_API_EXPORT UnitFlags EnumUtils<UnitFlags>::FromIndex(size_t index) { switch (index) { @@ -110,44 +117,46 @@ TC_API_EXPORT UnitFlags Trinity::Impl::EnumUtils<UnitFlags>::FromIndex(size_t in |* data for enum 'NPCFlags' in 'UnitDefines.h' auto-generated *| \**************************************************************/ template <> -TC_API_EXPORT EnumText Trinity::Impl::EnumUtils<NPCFlags>::ToString(NPCFlags value) +TC_API_EXPORT EnumText EnumUtils<NPCFlags>::ToString(NPCFlags value) { switch (value) { - case UNIT_NPC_FLAG_GOSSIP: return {"UNIT_NPC_FLAG_GOSSIP", "has gossip menu", "100%"}; - case UNIT_NPC_FLAG_QUESTGIVER: return {"UNIT_NPC_FLAG_QUESTGIVER", "is quest giver", "guessed, probably ok"}; - case UNIT_NPC_FLAG_UNK1: return {"UNIT_NPC_FLAG_UNK1", "UNIT_NPC_FLAG_UNK1", ""}; - case UNIT_NPC_FLAG_UNK2: return {"UNIT_NPC_FLAG_UNK2", "UNIT_NPC_FLAG_UNK2", ""}; - case UNIT_NPC_FLAG_TRAINER: return {"UNIT_NPC_FLAG_TRAINER", "is trainer", "100%"}; - case UNIT_NPC_FLAG_TRAINER_CLASS: return {"UNIT_NPC_FLAG_TRAINER_CLASS", "is class trainer", "100%"}; - case UNIT_NPC_FLAG_TRAINER_PROFESSION: return {"UNIT_NPC_FLAG_TRAINER_PROFESSION", "is profession trainer", "100%"}; - case UNIT_NPC_FLAG_VENDOR: return {"UNIT_NPC_FLAG_VENDOR", "is vendor (generic)", "100%"}; - case UNIT_NPC_FLAG_VENDOR_AMMO: return {"UNIT_NPC_FLAG_VENDOR_AMMO", "is vendor (ammo)", "100%, general goods vendor"}; - case UNIT_NPC_FLAG_VENDOR_FOOD: return {"UNIT_NPC_FLAG_VENDOR_FOOD", "is vendor (food)", "100%"}; - case UNIT_NPC_FLAG_VENDOR_POISON: return {"UNIT_NPC_FLAG_VENDOR_POISON", "is vendor (poison)", "guessed"}; - case UNIT_NPC_FLAG_VENDOR_REAGENT: return {"UNIT_NPC_FLAG_VENDOR_REAGENT", "is vendor (reagents)", "100%"}; - case UNIT_NPC_FLAG_REPAIR: return {"UNIT_NPC_FLAG_REPAIR", "can repair", "100%"}; - case UNIT_NPC_FLAG_FLIGHTMASTER: return {"UNIT_NPC_FLAG_FLIGHTMASTER", "is flight master", "100%"}; - case UNIT_NPC_FLAG_SPIRITHEALER: return {"UNIT_NPC_FLAG_SPIRITHEALER", "is spirit healer", "guessed"}; - case UNIT_NPC_FLAG_SPIRITGUIDE: return {"UNIT_NPC_FLAG_SPIRITGUIDE", "is spirit guide", "guessed"}; - case UNIT_NPC_FLAG_INNKEEPER: return {"UNIT_NPC_FLAG_INNKEEPER", "is innkeeper", ""}; - case UNIT_NPC_FLAG_BANKER: return {"UNIT_NPC_FLAG_BANKER", "is banker", "100%"}; - case UNIT_NPC_FLAG_PETITIONER: return {"UNIT_NPC_FLAG_PETITIONER", "handles guild/arena petitions", "100% 0xC0000 = guild petitions, 0x40000 = arena team petitions"}; - case UNIT_NPC_FLAG_TABARDDESIGNER: return {"UNIT_NPC_FLAG_TABARDDESIGNER", "is guild tabard designer", "100%"}; - case UNIT_NPC_FLAG_BATTLEMASTER: return {"UNIT_NPC_FLAG_BATTLEMASTER", "is battlemaster", "100%"}; - case UNIT_NPC_FLAG_AUCTIONEER: return {"UNIT_NPC_FLAG_AUCTIONEER", "is auctioneer", "100%"}; - case UNIT_NPC_FLAG_STABLEMASTER: return {"UNIT_NPC_FLAG_STABLEMASTER", "is stable master", "100%"}; - case UNIT_NPC_FLAG_GUILD_BANKER: return {"UNIT_NPC_FLAG_GUILD_BANKER", "is guild banker", "cause client to send 997 opcode"}; - case UNIT_NPC_FLAG_SPELLCLICK: return {"UNIT_NPC_FLAG_SPELLCLICK", "has spell click enabled", "cause client to send 1015 opcode (spell click)"}; - case UNIT_NPC_FLAG_PLAYER_VEHICLE: return {"UNIT_NPC_FLAG_PLAYER_VEHICLE", "is player vehicle", "players with mounts that have vehicle data should have it set"}; - case UNIT_NPC_FLAG_MAILBOX: return {"UNIT_NPC_FLAG_MAILBOX", "is mailbox", ""}; + case UNIT_NPC_FLAG_GOSSIP: return { "UNIT_NPC_FLAG_GOSSIP", "has gossip menu", "100%" }; + case UNIT_NPC_FLAG_QUESTGIVER: return { "UNIT_NPC_FLAG_QUESTGIVER", "is quest giver", "guessed, probably ok" }; + case UNIT_NPC_FLAG_UNK1: return { "UNIT_NPC_FLAG_UNK1", "UNIT_NPC_FLAG_UNK1", "" }; + case UNIT_NPC_FLAG_UNK2: return { "UNIT_NPC_FLAG_UNK2", "UNIT_NPC_FLAG_UNK2", "" }; + case UNIT_NPC_FLAG_TRAINER: return { "UNIT_NPC_FLAG_TRAINER", "is trainer", "100%" }; + case UNIT_NPC_FLAG_TRAINER_CLASS: return { "UNIT_NPC_FLAG_TRAINER_CLASS", "is class trainer", "100%" }; + case UNIT_NPC_FLAG_TRAINER_PROFESSION: return { "UNIT_NPC_FLAG_TRAINER_PROFESSION", "is profession trainer", "100%" }; + case UNIT_NPC_FLAG_VENDOR: return { "UNIT_NPC_FLAG_VENDOR", "is vendor (generic)", "100%" }; + case UNIT_NPC_FLAG_VENDOR_AMMO: return { "UNIT_NPC_FLAG_VENDOR_AMMO", "is vendor (ammo)", "100%, general goods vendor" }; + case UNIT_NPC_FLAG_VENDOR_FOOD: return { "UNIT_NPC_FLAG_VENDOR_FOOD", "is vendor (food)", "100%" }; + case UNIT_NPC_FLAG_VENDOR_POISON: return { "UNIT_NPC_FLAG_VENDOR_POISON", "is vendor (poison)", "guessed" }; + case UNIT_NPC_FLAG_VENDOR_REAGENT: return { "UNIT_NPC_FLAG_VENDOR_REAGENT", "is vendor (reagents)", "100%" }; + case UNIT_NPC_FLAG_REPAIR: return { "UNIT_NPC_FLAG_REPAIR", "can repair", "100%" }; + case UNIT_NPC_FLAG_FLIGHTMASTER: return { "UNIT_NPC_FLAG_FLIGHTMASTER", "is flight master", "100%" }; + case UNIT_NPC_FLAG_SPIRITHEALER: return { "UNIT_NPC_FLAG_SPIRITHEALER", "is spirit healer", "guessed" }; + case UNIT_NPC_FLAG_SPIRITGUIDE: return { "UNIT_NPC_FLAG_SPIRITGUIDE", "is spirit guide", "guessed" }; + case UNIT_NPC_FLAG_INNKEEPER: return { "UNIT_NPC_FLAG_INNKEEPER", "is innkeeper", "" }; + case UNIT_NPC_FLAG_BANKER: return { "UNIT_NPC_FLAG_BANKER", "is banker", "100%" }; + case UNIT_NPC_FLAG_PETITIONER: return { "UNIT_NPC_FLAG_PETITIONER", "handles guild/arena petitions", "100% 0xC0000 = guild petitions, 0x40000 = arena team petitions" }; + case UNIT_NPC_FLAG_TABARDDESIGNER: return { "UNIT_NPC_FLAG_TABARDDESIGNER", "is guild tabard designer", "100%" }; + case UNIT_NPC_FLAG_BATTLEMASTER: return { "UNIT_NPC_FLAG_BATTLEMASTER", "is battlemaster", "100%" }; + case UNIT_NPC_FLAG_AUCTIONEER: return { "UNIT_NPC_FLAG_AUCTIONEER", "is auctioneer", "100%" }; + case UNIT_NPC_FLAG_STABLEMASTER: return { "UNIT_NPC_FLAG_STABLEMASTER", "is stable master", "100%" }; + case UNIT_NPC_FLAG_GUILD_BANKER: return { "UNIT_NPC_FLAG_GUILD_BANKER", "is guild banker", "cause client to send 997 opcode" }; + case UNIT_NPC_FLAG_SPELLCLICK: return { "UNIT_NPC_FLAG_SPELLCLICK", "has spell click enabled", "cause client to send 1015 opcode (spell click)" }; + case UNIT_NPC_FLAG_PLAYER_VEHICLE: return { "UNIT_NPC_FLAG_PLAYER_VEHICLE", "is player vehicle", "players with mounts that have vehicle data should have it set" }; + case UNIT_NPC_FLAG_MAILBOX: return { "UNIT_NPC_FLAG_MAILBOX", "is mailbox", "" }; default: throw std::out_of_range("value"); } } + template <> -TC_API_EXPORT size_t Trinity::Impl::EnumUtils<NPCFlags>::Count() { return 27; } +TC_API_EXPORT size_t EnumUtils<NPCFlags>::Count() { return 27; } + template <> -TC_API_EXPORT NPCFlags Trinity::Impl::EnumUtils<NPCFlags>::FromIndex(size_t index) +TC_API_EXPORT NPCFlags EnumUtils<NPCFlags>::FromIndex(size_t index) { switch (index) { @@ -181,4 +190,5 @@ TC_API_EXPORT NPCFlags Trinity::Impl::EnumUtils<NPCFlags>::FromIndex(size_t inde default: throw std::out_of_range("index"); } } - +} +} |
