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authorShauren <shauren.trinity@gmail.com>2014-01-02 14:20:05 +0100
committerShauren <shauren.trinity@gmail.com>2014-01-02 14:20:05 +0100
commit9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (patch)
tree021063453917e3e49b776e77a0daf0b651d1ca00 /src/server/game/Entities/Vehicle
parent82181a8622f9a6981f9649b8ea99dd94d2184d11 (diff)
Core/Vehicles
* Fixed vehicle orientation on transports * Fixed exiting vehicles on moving transports
Diffstat (limited to 'src/server/game/Entities/Vehicle')
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index a48f46191ba..fae4f0c6b6a 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -521,8 +521,13 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
if (_me->IsInWorld())
{
- unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- unit->m_movementInfo.transport.Reset();
+ if (!_me->GetTransport())
+ {
+ unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ unit->m_movementInfo.transport.Reset();
+ }
+ else
+ unit->m_movementInfo.transport = _me->m_movementInfo.transport;
}
// only for flyable vehicles