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path: root/src/server/game/Entities/Vehicle
AgeCommit message (Expand)Author
2025-10-14Core/Entities: Merge duplicate functions calculating relative positions - rem...Shauren
2025-07-23Core/Vehicles: Added new field CustomFlags to vehicle_template (#31115)Meji
2025-05-11Core/Vehicles: Added field to set a default pitch (#30878)Meji
2025-02-02Core/Vehicle: Added RideSpellID field to override npc_spellclick_spells (#30198)ModoX
2024-07-19Core/Vehicle: Fix an assertion when applying SPELL_AURA_SET_VEHICLE_ID on cre...Jeremy
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-01-22Core/Object: use the final keyword for several (World)Object classes that sho...Ovahlord
2024-01-16Core/Units: moved CharmInfo class and its definitions into a own file (#29583)Ovahlord
2023-12-15Core/Vehicle: Only interrupt channels with SpellAuraInterruptFlags::Mount whe...ModoX
2023-08-31Core/Vehicles: Fixed crash happening if a vehicle despawns during handling of...Shauren
2023-08-27Core/Misc: Fixed doxygen docs being attached to wrong fieldsShauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-07-15Core/Unit: modernize some pointers and arrays in unit class (#29104)Ovahlord
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-06-10Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-05-25Core/GameObjects: Transport (type 11) improvementsShauren
2022-05-22Core/Transports: Extracted transport and vehicle passenger relocation to shar...Shauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-13Core/Vehicles: Remove unused fieldShauren
2022-03-10Core/Player: Log more information when Player::StopCastingCharm() failsjackpoz
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-02-05Core/Combat: When entering a vehicle, transfer any current threat to that veh...Treeston
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-02Core/Units: Allow mind controlling non-controllable vehicles (for example pla...Shauren
2022-01-01Core/Vehicles: update the power display of vehicles before being added to wor...Ovahlord
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-21Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2021-12-03Core/Vehicles: Fix multiple vehicle join events on same seat (#23233)Giacomo Pozzoni
2021-11-26Core: VehicleJoinEvent crash fix (#23136)PolarCookie
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Core/Movement: move MoveSplineInit (#21857)ccrs
2021-08-23Core/Entities: ghouls start with full energyariel-
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-08-08Core/Vehicles: fix crashariel-
2021-08-08Core/Misc: ASSERT() cleanupjackpoz
2020-12-31Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2020-08-20Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...Treeston
2020-08-19Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)Gustavo
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)Rushor
2018-11-21Core/Vehicles: define and implement VEHICLE_SEAT_FLAG_DISABLE_GRAVITY (#22804)Ovah