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authorShauren <shauren.trinity@gmail.com>2022-05-08 19:47:43 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-08 19:47:43 +0200
commit104c2ddb6a88318bbcb0ea67b3fdaba40a3213a1 (patch)
tree696d822d54f707ad9ae081fb7959e275ca0ec558 /src/server/game/Entities
parent8c85bdb24e9b3b1163f636c737140933306cd01f (diff)
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cafd941a8fb..b5660911c22 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8409,11 +8409,6 @@ void Unit::AtTargetAttacked(Unit* target, bool canInitialAggro)
if (Unit* targetOwner = target->GetCharmerOrOwner())
targetOwner->EngageWithTarget(this);
- //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
- if (Creature* creature = target->ToCreature())
- if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER)
- creature->SetLootRecipient(this);
-
Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner))