diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-05-08 19:47:43 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-05-08 19:47:43 +0200 |
| commit | 104c2ddb6a88318bbcb0ea67b3fdaba40a3213a1 (patch) | |
| tree | 696d822d54f707ad9ae081fb7959e275ca0ec558 /src/server/game/Entities | |
| parent | 8c85bdb24e9b3b1163f636c737140933306cd01f (diff) | |
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cafd941a8fb..b5660911c22 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8409,11 +8409,6 @@ void Unit::AtTargetAttacked(Unit* target, bool canInitialAggro) if (Unit* targetOwner = target->GetCharmerOrOwner()) targetOwner->EngageWithTarget(this); - //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. - if (Creature* creature = target->ToCreature()) - if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER) - creature->SetLootRecipient(this); - Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself(); Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself(); if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner)) |
