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authorMitchesD <majklprofik@seznam.cz>2015-07-28 19:09:20 +0200
committerMitchesD <majklprofik@seznam.cz>2015-07-28 19:09:20 +0200
commit231fb1d322bc1c91f9227d43d3ef672605232154 (patch)
tree58a684167fe8455445f990c7653f059fc67d0b15 /src/server/game/Entities
parent15c8e5fd4d2dcb808da162527c133c02949781ca (diff)
Core/PacketIO: updated CMSG_INSTANCE_LOCK_RESPONSE and fixed instance binding of gamemasters
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3e89952c2e4..a9b229bf00b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18569,9 +18569,11 @@ void Player::BindToInstance()
WorldPackets::Instance::InstanceSaveCreated data;
data.Gm = IsGameMaster();
GetSession()->SendPacket(data.Write());
- BindToInstance(mapSave, true);
-
- GetSession()->SendCalendarRaidLockout(mapSave, true);
+ if (!IsGameMaster())
+ {
+ BindToInstance(mapSave, true);
+ GetSession()->SendCalendarRaidLockout(mapSave, true);
+ }
}
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)