diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-07-21 17:56:55 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-12-26 01:10:26 +0100 |
| commit | 2a085562731267d1bdcd325c0f6f7d301b195bdc (patch) | |
| tree | 6bb102771a911e04dc2dcb8e6128fad8c9f771a2 /src/server/game/Entities | |
| parent | 2628daadeb98a078cdc98657c4ed4aa27e84c5d8 (diff) | |
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place!
(cherry picked from commits c7896f31026d6bdee189226680705dd7965b2039 and 40c78cac4c430a97386b44b994ec85fbaeda8821)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index a37081a8153..36bb07a8442 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1233,7 +1233,9 @@ class TC_GAME_API Unit : public WorldObject void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); + void CastSpell(std::nullptr_t, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty) { CastSpell((Unit*)nullptr, spellId, triggered, castItem, triggeredByAura, originalCaster); } void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); + void CastSpell(std::nullptr_t, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty) { CastSpell((Unit*)nullptr, spellId, triggerFlags, castItem, triggeredByAura, originalCaster); } void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty); |
