aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities
diff options
context:
space:
mode:
authorlinencloth <none@none>2010-10-25 02:30:50 +0200
committerlinencloth <none@none>2010-10-25 02:30:50 +0200
commit3742e8ddec39e82ee5ce2d596433077beae7902d (patch)
tree111b10f39ae9a666e896f13b0b3c9311dc00b73e /src/server/game/Entities
parent910264070c9105519a2057fff0b8c72f6c1b01c7 (diff)
Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index fdeba5ef755..a00fd51d4de 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -236,8 +236,6 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
if (dynflags)
SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));
- setActive(true);
-
SetName(goinfo->name);
SetZoneScript();
@@ -516,8 +514,6 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
ASSERT (GetMap());
AddToWorld();
- setActive(true);
-
if (oldMap != newMap)
{
UpdateForMap(oldMap);
@@ -526,8 +522,6 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
(*itr)->FarTeleportTo(newMap, x, y, z, (*itr)->GetOrientation());
-
- UpdateNPCPositions();
}
bool Transport::AddPassenger(Player* passenger)
@@ -708,10 +702,9 @@ void Transport::UpdatePosition(MovementInfo* mi)
void Transport::UpdateNPCPositions()
{
- // We update the positions of all NPCs
- for(CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end();)
+ for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
{
- Creature* npc = *(itr++);
+ Creature* npc = *itr;
float x, y, z, o;
o = GetOrientation() + npc->m_movementInfo.t_pos.m_orientation;
@@ -719,6 +712,6 @@ void Transport::UpdateNPCPositions()
y = GetPositionY() + (npc->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionX * sin(GetOrientation()));
z = GetPositionZ() + npc->m_movementInfo.t_pos.m_positionZ;
npc->SetHomePosition(x, y, z, o);
- GetMap()->CreatureRelocation(npc, x, y, z, o);
+ GetMap()->CreatureRelocation(npc, x, y, z, o, false);
}
}