diff options
| author | click <click@gonnamakeyou.com> | 2012-02-18 16:52:08 +0100 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2012-02-18 16:52:08 +0100 |
| commit | 5411e1ce522b5a6f0faf2575fb96157bedeb5454 (patch) | |
| tree | 28c9340987d224e8921ca7a9c5cb85e73eec6f45 /src/server/game/Entities | |
| parent | da5027ef3a4b7c89cb51841902dc3525c6c199f8 (diff) | |
Core: Clean up whitespace and tabs in the base sourcetree
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.h | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index a4635ca6dfb..a4fece4d301 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -710,7 +710,7 @@ class GameObject : public WorldObject, public GridObject<GameObject> uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); } void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0); - + void SetPhaseMask(uint32 newPhaseMask, bool update); void EnableCollision(bool enable); @@ -795,7 +795,7 @@ class GameObject : public WorldObject, public GridObject<GameObject> std::string GetAIName() const; void SetDisplayId(uint32 displayid); - + GameObjectModel * m_model; protected: bool AIM_Initialize(); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 941d898c1fb..42c0823c3da 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -14828,7 +14828,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) uint16 log_slot = FindQuestSlot(0); if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log - return; + return; uint32 quest_id = quest->GetQuestId(); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4670a976e42..91263882a8c 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14826,7 +14826,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const // remove current target if (getVictim()) targets.remove(getVictim()); - + if (exclude) targets.remove(exclude); |
