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authorQAston <none@none>2010-08-04 14:39:45 +0200
committerQAston <none@none>2010-08-04 14:39:45 +0200
commit6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch)
tree841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/game/Entities
parent850868c8a33550b60ad1ae0c92f7985409d17bdc (diff)
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp39
-rw-r--r--src/server/game/Entities/Object/Object.h102
-rw-r--r--src/server/game/Entities/Player/Player.cpp50
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp23
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp48
-rw-r--r--src/server/game/Entities/Unit/Unit.h198
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp16
9 files changed, 279 insertions, 207 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7ad8eb8b10c..57802f058c4 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -420,7 +420,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
// TODO: In fact monster move flags should be set - not movement flags.
if (cInfo->InhabitType & INHABIT_AIR)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
if (cInfo->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
@@ -784,7 +784,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
{
if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
+ AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
else
SetFlying(true);
}
@@ -1515,9 +1515,9 @@ void Creature::setDeathState(DeathState s)
SetLootRecipient(NULL);
ResetPlayerDamageReq();
CreatureInfo const *cinfo = GetCreatureInfo();
- AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 7bd05123ec5..97414c35529 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -246,7 +246,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
- member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->SetHomePosition(dx, dy, dz, pathangle);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7f9bf42b5fd..203b6a3e1b6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -301,7 +301,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(player->GetMotionMaster()->top());
- uint32 flags3 = MOVEFLAG_GLIDE;
+ uint32 flags3 = SPLINEFLAG_GLIDE;
*data << uint32(flags3); // splines flag?
@@ -1144,6 +1144,37 @@ bool Position::HasInLine(const Unit * const target, float distance, float width)
return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
+{
+ float x, y, z, o;
+ buf >> x >> y >> z >> o;
+ streamer.m_pos->Relocate(x, y, z, o);
+ return buf;
+}
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
+{
+ float x, y, z;
+ streamer.m_pos->GetPosition(x, y, z);
+ buf << x << y << z;
+ return buf;
+}
+
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
+{
+ float x, y, z;
+ buf >> x >> y >> z;
+ streamer.m_pos->Relocate(x, y, z);
+ return buf;
+}
+
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
+{
+ float x, y, z, o;
+ streamer.m_pos->GetPosition(x, y, z, o);
+ buf << x << y << z << o;
+ return buf;
+}
+
WorldObject::WorldObject()
: WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
, m_zoneScript(NULL)
@@ -1241,12 +1272,12 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
if (m_transport && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == m_transport->GetGUIDLow())
{
- float dtx = m_movementInfo.t_x - obj->m_movementInfo.t_x;
- float dty = m_movementInfo.t_y - obj->m_movementInfo.t_y;
+ float dtx = m_movementInfo.t_pos.m_positionX - obj->m_movementInfo.t_pos.m_positionX;
+ float dty = m_movementInfo.t_pos.m_positionY - obj->m_movementInfo.t_pos.m_positionY;
float disttsq = dtx * dtx + dty * dty;
if (is3D)
{
- float dtz = m_movementInfo.t_z - obj->m_movementInfo.t_z;
+ float dtz = m_movementInfo.t_pos.m_positionZ - obj->m_movementInfo.t_pos.m_positionZ;
disttsq += dtz * dtz;
}
return disttsq < (maxdist * maxdist);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 61a6ef516b3..e7f50f312ff 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -117,43 +117,8 @@ class ZoneScript;
class Unit;
class Transport;
-typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
-
-struct MovementInfo
-{
- // common
- uint64 guid;
- uint32 flags;
- uint16 unk1;
- uint32 time;
- float x, y, z, o;
- // transport
- uint64 t_guid;
- float t_x, t_y, t_z, t_o;
- uint32 t_time;
- int8 t_seat;
- // swimming and unknown
- float s_pitch;
- // last fall time
- uint32 fallTime;
- // jumping
- float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
- // spline
- float u_unk1;
-
- MovementInfo()
- {
- flags = 0;
- time = t_time = fallTime = 0;
- unk1 = 0;
- x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
- t_guid = 0;
- }
- uint32 GetMovementFlags() { return flags; }
- void AddMovementFlag(uint32 flag) { flags |= flag; }
- bool HasMovementFlag(uint32 flag) const { return flags & flag; }
-};
+typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
class Object
{
@@ -405,6 +370,18 @@ class Object
struct Position
{
+ struct PositionXYZStreamer
+ {
+ explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {}
+ Position* m_pos;
+ };
+
+ struct PositionXYZOStreamer
+ {
+ explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) {}
+ Position* m_pos;
+ };
+
float m_positionX;
float m_positionY;
float m_positionZ;
@@ -440,6 +417,15 @@ struct Position
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
+ Position::PositionXYZStreamer PositionXYZStream()
+ {
+ return Position::PositionXYZStreamer(*this);
+ }
+ Position::PositionXYZOStreamer PositionXYZOStream()
+ {
+ return Position::PositionXYZOStreamer(*this);
+ }
+
bool IsPositionValid() const;
float GetExactDist2dSq(float x, float y) const
@@ -477,6 +463,50 @@ struct Position
bool HasInArc(float arcangle, const Position *pos) const;
bool HasInLine(const Unit *target, float distance, float width) const;
};
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
+
+struct MovementInfo
+{
+ // common
+ uint64 guid;
+ uint32 flags;
+ uint16 flags2;
+ Position pos;
+ uint32 time;
+ // transport
+ uint64 t_guid;
+ Position t_pos;
+ uint32 t_time;
+ uint32 t_time2;
+ int8 t_seat;
+ // swimming/flying
+ float pitch;
+ // falling
+ uint32 fallTime;
+ // jumping
+ float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
+ // spline
+ float splineElevation;
+
+ MovementInfo()
+ {
+ guid = 0;
+ flags = 0;
+ flags2 = 0;
+ time = t_time = fallTime = 0;
+ splineElevation = 0;
+ pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
+ t_guid = 0;
+ t_seat = -1;
+ }
+
+ uint32 GetMovementFlags() { return flags; }
+ void AddMovementFlag(uint32 flag) { flags |= flag; }
+ bool HasMovementFlag(uint32 flag) const { return flags & flag; }
+};
#define MAPID_INVALID 0xFFFFFFFF
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9a8e11b8556..952dcdf5204 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1851,10 +1851,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
m_transport->RemovePassenger(this);
m_transport = NULL;
- m_movementInfo.t_x = 0.0f;
- m_movementInfo.t_y = 0.0f;
- m_movementInfo.t_z = 0.0f;
- m_movementInfo.t_o = 0.0f;
+ m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = -1;
}
@@ -1990,7 +1987,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
data.Initialize(SMSG_NEW_WORLD, (20));
if (m_transport)
- data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o;
+ data << (uint32)mapid << m_movementInfo.t_pos.PositionXYZOStream();
else
data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation;
@@ -2010,10 +2007,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (m_transport)
{
- final_x += m_movementInfo.t_x;
- final_y += m_movementInfo.t_y;
- final_z += m_movementInfo.t_z;
- final_o += m_movementInfo.t_o;
+ final_x += m_movementInfo.t_pos.GetPositionX();
+ final_y += m_movementInfo.t_pos.GetPositionY();
+ final_z += m_movementInfo.t_pos.GetPositionZ();
+ final_o += m_movementInfo.t_pos.GetOrientation();
}
m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o);
@@ -16057,20 +16054,17 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
instanceId = 0;
m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT);
- m_movementInfo.t_x = fields[26].GetFloat();
- m_movementInfo.t_y = fields[27].GetFloat();
- m_movementInfo.t_z = fields[28].GetFloat();
- m_movementInfo.t_o = fields[29].GetFloat();
+ m_movementInfo.t_pos.Relocate(fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat());
if (!Trinity::IsValidMapCoord(
- GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
+ GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY,
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation) ||
// transport size limited
- m_movementInfo.t_x > 250 || m_movementInfo.t_y > 250 || m_movementInfo.t_z > 250)
+ m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250)
{
sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
- guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
+ guid,GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY,
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation);
RelocateToHomebind();
}
@@ -17675,10 +17669,10 @@ void Player::SaveToDB()
ss << m_resetTalentsCost << ", ";
ss << (uint64)m_resetTalentsTime << ", ";
- ss << finiteAlways(m_movementInfo.t_x) << ", ";
- ss << finiteAlways(m_movementInfo.t_y) << ", ";
- ss << finiteAlways(m_movementInfo.t_z) << ", ";
- ss << finiteAlways(m_movementInfo.t_o) << ", ";
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ", ";
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ", ";
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ", ";
+ ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ", ";
if (m_transport)
ss << m_transport->GetGUIDLow();
else
@@ -22845,7 +22839,7 @@ uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_sl
void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
- float z_diff = m_lastFallZ - movementInfo.z;
+ float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
//sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
@@ -22863,8 +22857,8 @@ void Player::HandleFall(MovementInfo const& movementInfo)
{
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
- float height = movementInfo.z;
- UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
+ float height = movementInfo.t_pos.m_positionZ;
+ UpdateGroundPositionZ(movementInfo.pos.m_positionX,movementInfo.pos.m_positionY,height);
if (damage > 0)
{
@@ -22885,7 +22879,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
@@ -23165,8 +23159,8 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode)
{
- if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND)
- SetFallInformation(minfo.fallTime, minfo.z);
+ if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
+ SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
}
void Player::UnsummonPetTemporaryIfAny()
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 715e0a309b5..e1036436af0 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -644,17 +644,14 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
pCreature->SetTransport(this);
pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
pCreature->m_movementInfo.guid = GetGUID();
- pCreature->m_movementInfo.t_x = x;
- pCreature->m_movementInfo.t_y = y;
- pCreature->m_movementInfo.t_z = z;
- pCreature->m_movementInfo.t_o = o;
+ pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);
pCreature->setActive(true);
if (anim > 0)
pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE,anim);
pCreature->Relocate(
- GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + 3.14159f)),
+ GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + M_PI)),
GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
z + GetPositionZ() ,
o + GetOrientation());
@@ -684,10 +681,10 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
void Transport::UpdatePosition(MovementInfo* mi)
{
- float transport_o = mi->o - mi->t_o;
- float transport_x = mi->x - (mi->t_x*cos(transport_o) - mi->t_y*sin(transport_o));
- float transport_y = mi->y - (mi->t_y*cos(transport_o) + mi->t_x*sin(transport_o));
- float transport_z = mi->z - mi->t_z;
+ float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation;
+ float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o));
+ float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o));
+ float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ;
Relocate(transport_x,transport_y,transport_z,transport_o);
UpdateNPCPositions();
@@ -707,10 +704,10 @@ void Transport::UpdateNPCPositions()
if (Creature* npc = Creature::GetCreature(*this, guid))
{
float x, y, z, o;
- o = GetOrientation() + npc->m_movementInfo.t_o;
- x = GetPositionX() + (npc->m_movementInfo.t_x * cos(GetOrientation()) + npc->m_movementInfo.t_y * sin(GetOrientation() + 3.14159f));
- y = GetPositionY() + (npc->m_movementInfo.t_y * cos(GetOrientation()) + npc->m_movementInfo.t_x * sin(GetOrientation()));
- z = GetPositionZ() + npc->m_movementInfo.t_z;
+ o = GetOrientation() + npc->m_movementInfo.t_pos.m_orientation;
+ x = GetPositionX() + (npc->m_movementInfo.t_pos.m_positionX * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionY * sin(GetOrientation() + M_PI));
+ y = GetPositionY() + (npc->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionX * sin(GetOrientation()));
+ z = GetPositionZ() + npc->m_movementInfo.t_pos.m_positionZ;
npc->SetPosition(x, y, z,o);
npc->SetHomePosition(x,y,z,o);
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7c6ae61455d..c8ce0fe502c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -326,7 +326,7 @@ void Unit::SendMonsterStop(bool on_death)
if (on_death == true)
{
data << uint8(0);
- data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+ data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
data << uint32(0); // Time in between points
data << uint32(1); // 1 single waypoint
data << GetPositionX() << GetPositionY() << GetPositionZ();
@@ -349,7 +349,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
data << getMSTime();
data << uint8(0);
- data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+ data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -374,7 +374,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
data << uint8(0);
data << MoveFlags;
- if (MoveFlags & MOVEFLAG_JUMP)
+ if (MoveFlags & SPLINEFLAG_TRAJECTORY)
{
data << time;
data << speedZ;
@@ -452,7 +452,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << uint32(getMSTime());
data << uint8(4);
data << GetTransOffsetO();
- data << uint32(MOVEFLAG_ENTER_TRANSPORT);
+ data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(0);// move time
data << uint32(0);//GetTransOffsetX();
data << uint32(0);//GetTransOffsetY();
@@ -9752,9 +9752,9 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
- if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
{
- charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
charm->SendMovementFlagUpdate();
}
@@ -16411,10 +16411,7 @@ void Unit::ExitVehicle()
SetControlled(false, UNIT_STAT_ROOT);
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- m_movementInfo.t_x = 0;
- m_movementInfo.t_y = 0;
- m_movementInfo.t_z = 0;
- m_movementInfo.t_o = 0;
+ m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = 0;
@@ -16446,17 +16443,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
- const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
+ const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED);
if (isInFlight())
{
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
- const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
+ const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
}
break;
}
*data << uint32(GetUnitMovementFlags()); // movement flags
- *data << uint16(m_movementInfo.unk1); // 2.3.0
+ *data << uint16(m_movementInfo.flags2); // 2.3.0
*data << uint32(getMSTime()); // time
*data << GetPositionX();
*data << GetPositionY();
@@ -16485,8 +16482,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
// 0x02200000
if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
- || (m_movementInfo.unk1 & 0x20))
- *data << (float)m_movementInfo.s_pitch;
+ || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
+ *data << (float)m_movementInfo.pitch;
*data << (uint32)m_movementInfo.fallTime;
@@ -16500,8 +16497,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
}
// 0x04000000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
- *data << (float)m_movementInfo.u_unk1;
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION)
+ *data << (float)m_movementInfo.splineElevation;
/*if (GetTypeId() == TYPEID_PLAYER)
{
@@ -16510,30 +16507,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
}*/
}
-void Unit::OutMovementInfo() const
-{
- sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
- if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
- sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
- if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
- sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
- if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
- sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
- if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
- sLog.outString("Spline: %f", m_movementInfo.u_unk1);
-}
-
void Unit::SetFlying(bool apply)
{
if (apply)
{
SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
}
else
{
RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
}
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index fe163da99c1..de919cccec2 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -636,91 +636,128 @@ enum NPCFlags
UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
};
-enum MoveFlags
-{
- MOVEFLAG_JUMP = 0x00000800,
- MOVEFLAG_WALK = 0x00001000,
- MOVEFLAG_FLY = 0x00002000,
- MOVEFLAG_GLIDE = 0x00003000, // dragon
- MOVEFLAG_ENTER_TRANSPORT = 0x00800000,
-};
-
enum MovementFlags
{
- MOVEMENTFLAG_NONE = 0x00000000,
- MOVEMENTFLAG_FORWARD = 0x00000001,
- MOVEMENTFLAG_BACKWARD = 0x00000002,
- MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
- MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
- MOVEMENTFLAG_LEFT = 0x00000010,
- MOVEMENTFLAG_RIGHT = 0x00000020,
- MOVEMENTFLAG_PITCH_UP = 0x00000040,
- MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
- MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
- MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
- MOVEMENTFLAG_LEVITATING = 0x00000400,
- MOVEMENTFLAG_ROOT = 0x00000800,
- MOVEMENTFLAG_JUMPING = 0x00001000,
- MOVEMENTFLAG_FALL_DAMAGE = 0x00002000, // newZ < oldZ
- MOVEMENTFLAG_FALLING = 0x00004000,
- // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
- MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
- MOVEMENTFLAG_ASCEND = 0x00400000, // press "space" when flying
- MOVEMENTFLAG_CAN_FLY = 0x00800000,
- MOVEMENTFLAG_FLY_MODE = 0x01000000, // can fly
- MOVEMENTFLAG_FLYING = 0x02000000, // hover
- MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
- MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
- MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
- MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
- MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
+ MOVEMENTFLAG_NONE = 0x00000000,
+ MOVEMENTFLAG_FORWARD = 0x00000001,
+ MOVEMENTFLAG_BACKWARD = 0x00000002,
+ MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
+ MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
+ MOVEMENTFLAG_LEFT = 0x00000010,
+ MOVEMENTFLAG_RIGHT = 0x00000020,
+ MOVEMENTFLAG_PITCH_UP = 0x00000040,
+ MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
+ MOVEMENTFLAG_WALKING = 0x00000100, // Walking
+ MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
+ MOVEMENTFLAG_LEVITATING = 0x00000400,
+ MOVEMENTFLAG_ROOT = 0x00000800,
+ MOVEMENTFLAG_JUMPING = 0x00001000,
+ MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling
+ MOVEMENTFLAG_PENDING_STOP = 0x00004000,
+ MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
+ MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
+ MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000,
+ MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000,
+ MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000,
+ MOVEMENTFLAG_PENDING_ROOT = 0x00100000,
+ MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
+ MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying
+ MOVEMENTFLAG_DESCENDING = 0x00800000,
+ MOVEMENTFLAG_CAN_FLY = 0x01000000, // can fly
+ MOVEMENTFLAG_FLYING = 0x02000000, // hover
+ MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths
+ MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths
+ MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
+ MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
+ MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
MOVEMENTFLAG_MOVING =
MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
- MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FALL_DAMAGE|
- MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND |
- MOVEMENTFLAG_SPLINE,
+ MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_JUMPING
+ |MOVEMENTFLAG_FALLING|MOVEMENTFLAG_ASCENDING| MOVEMENTFLAG_SPLINE_ELEVATION,
MOVEMENTFLAG_TURNING =
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
};
+enum MovementFlags2
+{
+ MOVEMENTFLAG2_NONE = 0x00000000,
+ MOVEMENTFLAG2_UNK1 = 0x00000001,
+ MOVEMENTFLAG2_UNK2 = 0x00000002,
+ MOVEMENTFLAG2_UNK3 = 0x00000004,
+ MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
+ MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
+ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
+ MOVEMENTFLAG2_UNK7 = 0x00000040,
+ MOVEMENTFLAG2_UNK8 = 0x00000080,
+ MOVEMENTFLAG2_UNK9 = 0x00000100,
+ MOVEMENTFLAG2_UNK10 = 0x00000200,
+ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
+ MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800,
+ MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000,
+ MOVEMENTFLAG2_UNK14 = 0x00002000,
+ MOVEMENTFLAG2_UNK15 = 0x00004000,
+ MOVEMENTFLAG2_UNK16 = 0x00008000,
+
+ // player only?
+ MOVEMENTFLAG2_INTERPOLATED =
+ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT |
+ MOVEMENTFLAG2_INTERPOLATED_TURNING |
+ MOVEMENTFLAG2_INTERPOLATED_PITCHING
+};
+enum SplineFlags
+{
+ SPLINEFLAG_NONE = 0x00000000,
+ SPLINEFLAG_FORWARD = 0x00000001,
+ SPLINEFLAG_BACKWARD = 0x00000002,
+ SPLINEFLAG_STRAFE_LEFT = 0x00000004,
+ SPLINEFLAG_STRAFE_RIGHT = 0x00000008,
+ SPLINEFLAG_LEFT = 0x00000010,
+ SPLINEFLAG_RIGHT = 0x00000020,
+ SPLINEFLAG_PITCH_UP = 0x00000040,
+ SPLINEFLAG_PITCH_DOWN = 0x00000080,
+ SPLINEFLAG_DONE = 0x00000100,
+ SPLINEFLAG_FALLING = 0x00000200,
+ SPLINEFLAG_NO_SPLINE = 0x00000400,
+ SPLINEFLAG_TRAJECTORY = 0x00000800,
+ SPLINEFLAG_WALKING = 0x00001000,
+ SPLINEFLAG_FLYING = 0x00002000,
+ SPLINEFLAG_KNOCKBACK = 0x00004000,
+ SPLINEFLAG_FINAL_POINT = 0x00008000,
+ SPLINEFLAG_FINAL_TARGET = 0x00010000,
+ SPLINEFLAG_FINAL_FACING = 0x00020000,
+ SPLINEFLAG_CATMULL_ROM = 0x00040000,
+ SPLINEFLAG_UNKNOWN20 = 0x00080000,
+ SPLINEFLAG_UNKNOWN21 = 0x00100000,
+ SPLINEFLAG_UNKNOWN22 = 0x00200000,
+ SPLINEFLAG_UNKNOWN23 = 0x00400000,
+ SPLINEFLAG_TRANSPORT = 0x00800000,
+ SPLINEFLAG_UNKNOWN25 = 0x01000000,
+ SPLINEFLAG_UNKNOWN26 = 0x02000000,
+ SPLINEFLAG_UNKNOWN27 = 0x04000000,
+ SPLINEFLAG_UNKNOWN28 = 0x08000000,
+ SPLINEFLAG_UNKNOWN29 = 0x10000000,
+ SPLINEFLAG_ANIMATION = 0x20000000,
+ SPLINEFLAG_UNKNOWN31 = 0x40000000,
+ SPLINEFLAG_UNKNOWN32 = 0x80000000,
+
+ SPLINEFLAG_GLIDE = SPLINEFLAG_WALKING | SPLINEFLAG_FLYING,
+};
-/*
-enum MonsterMovementFlags
+enum SplineMode
+{
+ SPLINEMODE_LINEAR = 0,
+ SPLINEMODE_CATMULL_ROM = 1,
+ SPLINEMODE_BEZIER3 = 2
+};
+
+enum SplineType
{
- MONSTER_MOVE_NONE = 0x00000000,
- MONSTER_MOVE_FORWARD = 0x00000001,
- MONSTER_MOVE_BACKWARD = 0x00000002,
- MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
- MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
- MONSTER_MOVE_LEFT = 0x00000010, // turn
- MONSTER_MOVE_RIGHT = 0x00000020, // turn
- MONSTER_MOVE_PITCH_UP = 0x00000040,
- MONSTER_MOVE_PITCH_DOWN = 0x00000080,
- MONSTER_MOVE_TELEPORT = 0x00000100,
- MONSTER_MOVE_TELEPORT2 = 0x00000200,
- MONSTER_MOVE_LEVITATING = 0x00000400,
- MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
- MONSTER_MOVE_WALK = 0x00001000, // run2?
- MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
- // 0x4000, 0x8000, 0x10000, 0x20000 run
- MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
- MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
- MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
- MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
- MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
- MONSTER_MOVE_UNK6 = 0x00800000, // teleport
- MONSTER_MOVE_UNK7 = 0x01000000, // run
- MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
- MONSTER_MOVE_UNK9 = 0x04000000, // run
- MONSTER_MOVE_UNK10 = 0x08000000, // run
- MONSTER_MOVE_UNK11 = 0x10000000, // run
- MONSTER_MOVE_UNK12 = 0x20000000, // run
- MONSTER_MOVE_UNK13 = 0x40000000, // levitating
-
- // masks
- MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
+ SPLINETYPE_NORMAL = 0,
+ SPLINETYPE_STOP = 1,
+ SPLINETYPE_FACING_SPOT = 2,
+ SPLINETYPE_FACING_TARGET = 3,
+ SPLINETYPE_FACING_ANGLE = 4
};
-*/
enum UnitTypeMask
{
@@ -1424,7 +1461,6 @@ class Unit : public WorldObject
void SendThreatListUpdate();
void BuildHeartBeatMsg(WorldPacket *data) const;
- void OutMovementInfo() const;
bool isAlive() const { return (m_deathState == ALIVE); };
bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); };
@@ -1913,10 +1949,10 @@ class Unit : public WorldObject
bool IsOnVehicle(const Unit *vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
Unit *GetVehicleBase() const;
Creature *GetVehicleCreatureBase() const;
- float GetTransOffsetX() const { return m_movementInfo.t_x; }
- float GetTransOffsetY() const { return m_movementInfo.t_y; }
- float GetTransOffsetZ() const { return m_movementInfo.t_z; }
- float GetTransOffsetO() const { return m_movementInfo.t_o; }
+ float GetTransOffsetX() const { return m_movementInfo.t_pos.GetPositionX(); }
+ float GetTransOffsetY() const { return m_movementInfo.t_pos.GetPositionY(); }
+ float GetTransOffsetZ() const { return m_movementInfo.t_pos.GetPositionZ(); }
+ float GetTransOffsetO() const { return m_movementInfo.t_pos.GetOrientation(); }
uint32 GetTransTime() const { return m_movementInfo.t_time; }
int8 GetTransSeat() const { return m_movementInfo.t_seat; }
@@ -1932,7 +1968,7 @@ class Unit : public WorldObject
bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); }
bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); }
- bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); }
+ bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
void SetFlying(bool apply);
@@ -2111,7 +2147,7 @@ inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 star
data << GetPositionZ();
data << uint32(getMSTime());
data << uint8(0);
- data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
+ data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (SPLINEFLAG_FLYING|SPLINEFLAG_WALKING) : SPLINEFLAG_WALKING);
data << uint32(traveltime);
data << uint32(pathSize);
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 038c3aa302f..67d8b4ce92c 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -291,10 +291,10 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
- unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
- unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
- unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
- unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
+ unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
+ unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ;
+ unit->m_movementInfo.t_pos.m_orientation = 0;
unit->m_movementInfo.t_time = 0; // 1 for player
unit->m_movementInfo.t_seat = seat->first;
@@ -378,10 +378,10 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
- float px = x + passenger->m_movementInfo.t_x;
- float py = y + passenger->m_movementInfo.t_y;
- float pz = z + passenger->m_movementInfo.t_z;
- float po = ang + passenger->m_movementInfo.t_o;
+ float px = x + passenger->m_movementInfo.t_pos.m_positionX;
+ float py = y + passenger->m_movementInfo.t_pos.m_positionY;
+ float pz = z + passenger->m_movementInfo.t_pos.m_positionZ;
+ float po = ang + passenger->m_movementInfo.t_pos.m_orientation;
passenger->SetPosition(px, py, pz, po);
}