aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2018-02-01 13:10:51 -0300
committerShauren <shauren.trinity@gmail.com>2021-08-28 15:59:11 +0200
commit65dca120d34febdaa84a63e17f638ab0fa59b3df (patch)
tree6e9cdb496c1c5208ac438c3ce8ad4da5726ab2e4 /src/server/game/Entities
parentf3548d45d0a74203ef6f5c7282c31ba794ddf7a1 (diff)
Core/Spells: rework part 4: iterate over effects first
Ref #18395 Implement far spell queue processing Closes #7395 (cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bbb4ccf5887..62bcd92b3d3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24078,7 +24078,7 @@ Player* Player::GetSelectedPlayer() const
{
ObjectGuid selectionGUID = GetTarget();
if (!selectionGUID.IsEmpty())
- return ObjectAccessor::GetPlayer(*this, selectionGUID);
+ return ObjectAccessor::FindConnectedPlayer(selectionGUID);
return nullptr;
}