diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-11-09 21:30:32 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-11-09 21:30:32 +0100 |
| commit | 7c5edfcdda04ca690dc99518a7307ceb7cdc1460 (patch) | |
| tree | b25ce045bf585a818061beb7de95758e5f683d83 /src/server/game/Entities | |
| parent | 7172c9b615831bbd0e6bfcd43d6237bb90e6b201 (diff) | |
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/G3DPosition.hpp | 6 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3102dac861e..6481325ec04 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -322,7 +322,7 @@ public: } dst = dst * pathRotation; - dst += PositionToVector3(&_owner.GetStationaryPosition()); + dst += PositionToVector3(_owner.GetStationaryPosition()); _owner.GetMap()->GameObjectRelocation(&_owner, dst.x, dst.y, dst.z, _owner.GetOrientation()); } diff --git a/src/server/game/Entities/Object/G3DPosition.hpp b/src/server/game/Entities/Object/G3DPosition.hpp index f83a900bcd9..9b1229c3ba0 100644 --- a/src/server/game/Entities/Object/G3DPosition.hpp +++ b/src/server/game/Entities/Object/G3DPosition.hpp @@ -20,10 +20,8 @@ #include "Position.h" #include <G3D/Vector3.h> -#include "Errors.h" -inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; } -inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; } -inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; } +inline constexpr auto PositionToVector3 = [](Position const& p) -> G3D::Vector3 { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }; +inline constexpr auto Vector3ToPosition = [](G3D::Vector3 const& v) -> Position { return { v.x, v.y, v.z }; }; #endif |
