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authorShauren <shauren.trinity@gmail.com>2025-11-09 21:30:32 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-09 21:30:32 +0100
commit7c5edfcdda04ca690dc99518a7307ceb7cdc1460 (patch)
treeb25ce045bf585a818061beb7de95758e5f683d83 /src/server/game/Entities
parent7172c9b615831bbd0e6bfcd43d6237bb90e6b201 (diff)
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Object/G3DPosition.hpp6
2 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3102dac861e..6481325ec04 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -322,7 +322,7 @@ public:
}
dst = dst * pathRotation;
- dst += PositionToVector3(&_owner.GetStationaryPosition());
+ dst += PositionToVector3(_owner.GetStationaryPosition());
_owner.GetMap()->GameObjectRelocation(&_owner, dst.x, dst.y, dst.z, _owner.GetOrientation());
}
diff --git a/src/server/game/Entities/Object/G3DPosition.hpp b/src/server/game/Entities/Object/G3DPosition.hpp
index f83a900bcd9..9b1229c3ba0 100644
--- a/src/server/game/Entities/Object/G3DPosition.hpp
+++ b/src/server/game/Entities/Object/G3DPosition.hpp
@@ -20,10 +20,8 @@
#include "Position.h"
#include <G3D/Vector3.h>
-#include "Errors.h"
-inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
-inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; }
-inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; }
+inline constexpr auto PositionToVector3 = [](Position const& p) -> G3D::Vector3 { return { p.m_positionX, p.m_positionY, p.m_positionZ }; };
+inline constexpr auto Vector3ToPosition = [](G3D::Vector3 const& v) -> Position { return { v.x, v.y, v.z }; };
#endif