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authorariel- <ariel-@users.noreply.github.com>2017-04-28 02:24:04 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-29 01:36:41 +0200
commit93c19c4194b7eb82984bd13349c8ce3953a9ad92 (patch)
treeaf19c0a6cbd385102526ab71a8f29661189ffb6a /src/server/game/Entities
parent57b1d76ad50f39c61423518377e9ed5ecb267f89 (diff)
Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d694bd1064b403a31a5b1c776a326f3ce)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Updates/ViewerDependentValues.h2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp24
-rw-r--r--src/server/game/Entities/Unit/Unit.h4
9 files changed, 32 insertions, 32 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c844767b6ba..f9f68237d0d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -501,7 +501,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
if (!GetCreatureAddon())
SetSheath(SHEATH_STATE_MELEE);
- setFaction(cInfo->faction);
+ SetFaction(cInfo->faction);
uint64 npcFlags;
uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags;
@@ -555,7 +555,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
{
if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
{
- setFaction(owner->getFaction()); // vehicles should have same as owner faction
+ SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
owner->VehicleSpellInitialize();
}
}
@@ -2342,7 +2342,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
// only from same creature faction
if (checkfaction)
{
- if (getFaction() != u->getFaction())
+ if (GetFaction() != u->GetFaction())
return false;
}
else
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 63578dfd872..18613f0fda2 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -187,7 +187,7 @@ void TempSummon::InitStats(uint32 duration)
if (owner && IsTrigger() && m_spells[0])
{
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
SetLevel(owner->getLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
@@ -212,9 +212,9 @@ void TempSummon::InitStats(uint32 duration)
}
if (m_Properties->Faction)
- setFaction(m_Properties->Faction);
+ SetFaction(m_Properties->Faction);
else if (IsVehicle() && owner) // properties should be vehicle
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
}
void TempSummon::InitSummon()
@@ -307,7 +307,7 @@ void Minion::InitStats(uint32 duration)
SetReactState(REACT_PASSIVE);
SetCreatorGUID(GetOwner()->GetGUID());
- setFaction(GetOwner()->getFaction());
+ SetFaction(GetOwner()->GetFaction());
GetOwner()->SetMinion(this, true);
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 4e34c8b4785..1bc8383a51c 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2112,7 +2112,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
if (Unit* owner = GetOwner())
{
- trigger->setFaction(owner->getFaction());
+ trigger->SetFaction(owner->GetFaction());
if (owner->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
trigger->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
// copy pvp state flags from owner
@@ -2123,7 +2123,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
}
else
{
- trigger->setFaction(spellInfo->IsPositive() ? 35 : 14);
+ trigger->SetFaction(spellInfo->IsPositive() ? 35 : 14);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : ObjectGuid::Empty);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 94fd3e932c8..5e79eb1316c 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1889,7 +1889,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
//summon->SetName(GetName());
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
{
- summon->setFaction(((Unit*)this)->getFaction());
+ summon->SetFaction(((Unit*)this)->GetFaction());
summon->SetLevel(((Unit*)this)->getLevel());
}
diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
index 52813dd4c82..1901e5e623d 100644
--- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
+++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
@@ -147,7 +147,7 @@ public:
FactionTemplateEntry const* ft2 = receiver->GetFactionTemplateEntry();
if (ft1 && ft2 && !ft1->IsFriendlyTo(ft2))
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
- factionTemplate = receiver->getFaction();
+ factionTemplate = receiver->GetFaction();
}
return factionTemplate;
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 9c16502dd25..56f2d4447df 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -186,7 +186,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
PhasingHandler::InheritPhaseShift(this, owner);
setPetType(petType);
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
SetCreatedBySpell(summonSpellId);
if (IsCritter())
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1895aace00f..87f03539599 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2200,13 +2200,13 @@ void Player::SetGameMaster(bool on)
if (on)
{
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
- setFaction(35);
+ SetFaction(35);
AddPlayerFlag(PLAYER_FLAGS_GM);
AddUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
if (Pet* pet = GetPet())
{
- pet->setFaction(35);
+ pet->SetFaction(35);
pet->getHostileRefManager().setOnlineOfflineState(false);
}
@@ -2230,7 +2230,7 @@ void Player::SetGameMaster(bool on)
if (Pet* pet = GetPet())
{
- pet->setFaction(getFaction());
+ pet->SetFaction(GetFaction());
pet->getHostileRefManager().setOnlineOfflineState(true);
}
@@ -6298,7 +6298,7 @@ void Player::setFactionForRace(uint8 race)
m_team = TeamForRace(race);
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- setFaction(rEntry ? rEntry->FactionID : 0);
+ SetFaction(rEntry ? rEntry->FactionID : 0);
}
ReputationRank Player::GetReputationRank(uint32 faction) const
@@ -22618,7 +22618,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
float discount = GetReputationPriceDiscount(npc);
totalcost = uint32(ceil(totalcost * discount));
firstcost = uint32(ceil(firstcost * discount));
- m_taxi.SetFlightMasterFactionTemplateId(npc->getFaction());
+ m_taxi.SetFlightMasterFactionTemplateId(npc->GetFaction());
}
else
m_taxi.SetFlightMasterFactionTemplateId(0);
@@ -28213,7 +28213,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
PhasingHandler::InheritPhaseShift(pet, this);
pet->SetCreatorGUID(GetGUID());
- pet->setFaction(getFaction());
+ pet->SetFaction(GetFaction());
pet->SetNpcFlags(UNIT_NPC_FLAG_NONE);
pet->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index df7273a5b2d..84e6cb9ea16 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5429,15 +5429,15 @@ void Unit::UpdateDisplayPower()
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
- FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
+ FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
if (!entry)
{
if (Player const* player = ToPlayer())
- TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());
else if (Creature const* creature = ToCreature())
- TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
else
- TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+ TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());
ABORT();
}
@@ -11225,7 +11225,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
pet->SetCreatorGUID(GetGUID());
- pet->setFaction(getFaction());
+ pet->SetFaction(GetFaction());
pet->SetCreatedBySpell(spell_id);
if (GetTypeId() == TYPEID_PLAYER)
@@ -11881,8 +11881,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (aurApp && aurApp->GetRemoveMode())
return false;
- _oldFactionId = getFaction();
- setFaction(charmer->getFaction());
+ _oldFactionId = GetFaction();
+ SetFaction(charmer->GetFaction());
// Set charmed
charmer->SetCharm(this, true);
@@ -11998,7 +11998,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (_oldFactionId)
{
- setFaction(_oldFactionId);
+ SetFaction(_oldFactionId);
_oldFactionId = 0;
}
else
@@ -12090,13 +12090,13 @@ void Unit::RestoreFaction()
{
if (Unit* owner = GetOwner())
{
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
return;
}
}
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
- setFaction(cinfo->faction);
+ SetFaction(cinfo->faction);
}
}
@@ -12191,7 +12191,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
bool Unit::IsInRaidWith(Unit const* unit) const
@@ -12210,7 +12210,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 7f126fa2c3e..1df51077ae4 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1119,8 +1119,8 @@ class TC_GAME_API Unit : public WorldObject
void SetSheath(SheathState sheathed) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::SheatheState), sheathed); }
// faction template id
- uint32 getFaction() const { return m_unitData->FactionTemplate; }
- void setFaction(uint32 faction) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FactionTemplate), faction); }
+ uint32 GetFaction() const { return m_unitData->FactionTemplate; }
+ void SetFaction(uint32 faction) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FactionTemplate), faction); }
FactionTemplateEntry const* GetFactionTemplateEntry() const;
ReputationRank GetReactionTo(Unit const* target) const;