diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2019-01-14 07:07:06 +0100 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2019-01-14 07:07:06 +0100 |
| commit | 954fd2639a5745c8f5165f329f64a143c6ffc5f7 (patch) | |
| tree | afa57af3ed78ef45e99ce03d288a25401d439739 /src/server/game/Entities | |
| parent | 8f9654d8176646c3076482477fc4b91011fb83cc (diff) | |
Core/Unit: rename & cleanup GetCreatePowers
it hurted my eyes too much
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 25 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
5 files changed, 24 insertions, 17 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index ff0d6a263c9..7ffcd0d04f3 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -227,7 +227,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel) - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetMaxPower(POWER_HAPPINESS, GetCreatePowerValue(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); break; default: @@ -770,7 +770,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas if (!Create(guid, map, phaseMask, cinfo->Entry, petId)) return false; - SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetMaxPower(POWER_HAPPINESS, GetCreatePowerValue(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, 166500); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 51f897e9b05..16584677921 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2828,7 +2828,7 @@ void Player::InitStatsForLevel(bool reapplyMods) // save new stats for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i)))); + SetMaxPower(Powers(i), uint32(GetCreatePowerValue(Powers(i)))); SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 60789706124..c93dc1b42a3 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -319,9 +319,9 @@ void Player::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0; + float bonusPower = (power == POWER_MANA && GetCreatePowerValue(power) > 0) ? GetManaBonusFromIntellect() : 0; - float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); + float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power); value *= GetPctModifierValue(unitMod, BASE_PCT); value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + bonusPower; value *= GetPctModifierValue(unitMod, TOTAL_PCT); @@ -1032,7 +1032,7 @@ void Creature::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); + float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power); value *= GetPctModifierValue(unitMod, BASE_PCT); value += GetFlatModifierValue(unitMod, TOTAL_VALUE); value *= GetPctModifierValue(unitMod, TOTAL_PCT); @@ -1334,7 +1334,7 @@ void Guardian::UpdateMaxPower(Powers power) default: multiplicator = 15.0f; break; } - float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); + float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power); value *= GetPctModifierValue(unitMod, BASE_PCT); value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator; value *= GetPctModifierValue(unitMod, TOTAL_PCT); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 366b330d507..b479eb7d25d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9381,19 +9381,26 @@ void Unit::SetMaxPower(Powers power, uint32 val) SetPower(power, val); } -uint32 Unit::GetCreatePowers(Powers power) const +uint32 Unit::GetCreatePowerValue(Powers power) const { // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS switch (power) { - case POWER_MANA: return GetCreateMana(); - case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); - case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000); - case POWER_RUNIC_POWER: return 1000; - case POWER_RUNE: return 0; - case POWER_HEALTH: return 0; + case POWER_MANA: + return GetCreateMana(); + case POWER_RAGE: + return 1000; + case POWER_FOCUS: + return (GetTypeId() != TYPEID_UNIT || !ToCreature()->IsPet() || ToPet()->getPetType() != HUNTER_PET) ? 0 : 100; + case POWER_ENERGY: + return 100; + case POWER_HAPPINESS: + return (GetTypeId() != TYPEID_UNIT || !ToCreature()->IsPet() || ToPet()->getPetType() != HUNTER_PET) ? 0 : 1050000; + case POWER_RUNIC_POWER: + return 1000; + case POWER_RUNE: + case POWER_HEALTH: + return 0; default: break; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 0a787f04de5..acef91c46d6 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1345,7 +1345,7 @@ class TC_GAME_API Unit : public WorldObject uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } - uint32 GetCreatePowers(Powers power) const; + uint32 GetCreatePowerValue(Powers power) const; float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); } float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); } float GetCreateStat(Stats stat) const { return m_createStats[stat]; } |
