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authorSpp <spp@jorge.gr>2013-05-30 13:14:06 +0200
committerSpp <spp@jorge.gr>2013-05-30 13:18:29 +0200
commit9664c0ab5cc7449f2e839fb60b6b87c9d56dfb92 (patch)
tree092af4d16233823423cc552c567acb3307380951 /src/server/game/Entities
parent782ea4309a4d392ba9933caace067d567703c84b (diff)
Core/Misc: Another batch of fixes for issues found by static analysis
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp38
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp44
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp5
3 files changed, 47 insertions, 40 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 50f745669a7..f274f201e04 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2456,19 +2456,18 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
+ if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
{
- m_vendorItemCounts.erase(itr);
- return vItem->maxcount;
- }
+ uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
+ if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
+ {
+ m_vendorItemCounts.erase(itr);
+ return vItem->maxcount;
+ }
- vCount->count += diff * pProto->BuyCount;
- vCount->lastIncrementTime = ptime;
- }
+ vCount->count += diff * pProto->BuyCount;
+ vCount->lastIncrementTime = ptime;
+ }
return vCount->count;
}
@@ -2495,15 +2494,14 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
- vCount->count += diff * pProto->BuyCount;
- else
- vCount->count = vItem->maxcount;
- }
+ if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
+ {
+ uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
+ if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
+ vCount->count += diff * pProto->BuyCount;
+ else
+ vCount->count = vItem->maxcount;
+ }
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
vCount->lastIncrementTime = ptime;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 8a8c9ad895f..d59015fd359 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -184,7 +184,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
}
- data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
+ size_t count_pos = data.wpos();
+ data << uint32(0); // max count 0x20
+ uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
@@ -193,26 +195,29 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
{
QuestMenuItem const& item = _questMenu.GetItem(i);
uint32 questID = item.QuestId;
- Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
-
- data << uint32(questID);
- data << uint32(item.QuestIcon);
- data << int32(quest->GetQuestLevel());
- data << uint32(quest->GetFlags()); // 3.3.3 quest flags
- data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
- std::string title = quest->GetTitle();
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
+ {
+ ++count;
+ data << uint32(questID);
+ data << uint32(item.QuestIcon);
+ data << int32(quest->GetQuestLevel());
+ data << uint32(quest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ std::string title = quest->GetTitle();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
- if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
- ObjectMgr::GetLocaleString(localeData->Title, locale, title);
+ int32 locale = _session->GetSessionDbLocaleIndex();
+ if (locale >= 0)
+ if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
+ ObjectMgr::GetLocaleString(localeData->Title, locale, title);
- if (questLevelInTitle)
- AddQuestLevelToTitle(title, quest->GetQuestLevel());
+ if (questLevelInTitle)
+ AddQuestLevelToTitle(title, quest->GetQuestLevel());
- data << title; // max 0x200
+ data << title; // max 0x200
+ }
}
+ data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
}
@@ -300,20 +305,21 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(eEmote._Emote); // NPC emote
size_t count_pos = data.wpos();
- data << uint8 (_questMenu.GetMenuItemCount());
+ data << uint8 (0);
uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
- for (; count < _questMenu.GetMenuItemCount(); ++count)
+ for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
- QuestMenuItem const& qmi = _questMenu.GetItem(count);
+ QuestMenuItem const& qmi = _questMenu.GetItem(i);
uint32 questID = qmi.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
+ ++count;
std::string title = quest->GetTitle();
int32 locale = _session->GetSessionDbLocaleIndex();
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index cc9e87052f7..1556703e45b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -87,7 +87,10 @@ bool GameObject::AIM_Initialize()
std::string GameObject::GetAIName() const
{
- return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
+ if (GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(GetEntry()))
+ return got->AIName;
+
+ return "";
}
void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)