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authorShauren <shauren.trinity@gmail.com>2012-08-06 17:42:12 +0200
committerShauren <shauren.trinity@gmail.com>2012-08-06 17:42:12 +0200
commita83c2ca60a5ce68f7db55faf941bc3a485e21359 (patch)
tree4d22bc7e7000d011574b4af481b35d690e3e5ce3 /src/server/game/Entities
parent0411ba31e0820cc770b0fe25e83cd2de1cd9d020 (diff)
Core/Movement: Added another researched spline flag
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1c40a4f9e0a..3f40b0b5346 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -13369,7 +13369,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->GemID))
if (gem->RequiredSkill && GetSkillValue(gem->RequiredSkill) < gem->RequiredSkillRank)
return;
-
+
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)