diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-08-06 17:42:12 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-08-06 17:42:12 +0200 |
| commit | a83c2ca60a5ce68f7db55faf941bc3a485e21359 (patch) | |
| tree | 4d22bc7e7000d011574b4af481b35d690e3e5ce3 /src/server/game/Entities | |
| parent | 0411ba31e0820cc770b0fe25e83cd2de1cd9d020 (diff) | |
Core/Movement: Added another researched spline flag
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1c40a4f9e0a..3f40b0b5346 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -13369,7 +13369,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->GemID)) if (gem->RequiredSkill && GetSkillValue(gem->RequiredSkill) < gem->RequiredSkillRank) return; - + // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) |
