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authorDehravor <dehravor@gmail.com>2014-04-24 14:34:19 +0200
committerDehravor <dehravor@gmail.com>2014-04-24 14:34:19 +0200
commitabb97bac18d4d38feacad37a3f60e79dd3b9606c (patch)
tree4eb32f6d359619cd4f11c30df784a8377ff54963 /src/server/game/Entities
parentd9493d9cc928ef720460c040b81f3ae66e7fbd1e (diff)
Core/Handlers: Add inspect distance and target checks
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Object/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index d55e357de1d..bb6686aa2ad 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -32,6 +32,7 @@
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
#define ATTACK_DISTANCE 5.0f
+#define INSPECT_DISTANCE 28.0f
#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects
#define SIGHT_RANGE_UNIT 50.0f
#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents