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authorVincent-Michael <Vincent_Michael@gmx.de>2015-07-05 04:03:36 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-07-05 04:03:36 +0200
commitd418ae54a446472d64f2e198a61bebef205cbb2f (patch)
treefd6fb6dc363bf7a7ae1ebf8dfd4bbb18ea63f95d /src/server/game/Entities
parent5624f71b62919faac3d4273ce1f8bcd05eb2496b (diff)
Core: White space CleanUp
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 1a6710ff1ac..81b29cdd400 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1408,11 +1408,11 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
return false;
// This set of checks is should be done only for creatures
- if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters
+ if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER) // immune to PC and target is a player, return false
|| (who->GetOwner() && who->GetOwner()->GetTypeId() == TYPEID_PLAYER && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))) // player pets are immune to pc as well
return false;
-
+
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;